iOS, game and audio dev. I made a game called Septourian among a few other things. Working on Coilbound https://xitter.cf/t.co/kkKXzEkxOm

Malmö
Joined March 2009
Harry Lundström retweeted
This is by far one of the coolest maps of any game I've ever played I know this place like it's my home
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One thing that always bothered me about many 2D games made in the last 25 years is screen composition. The player character's sprite feeling so tiny on a screen that's just full of negative space gives such a detached and impersonal feeling. I don't connect with games like this.
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Harry Lundström retweeted
🚀👾 Here is Rift Punks 👾🚀 Lost my job last year, so I became a full-time indie and started working on this! Wishlist on Steam and help make my dream come true! 🙏
Today we announce RIFT PUNKS A Retro bullet-heaven space roguelike! Blast swarms, grow stronger, and stack a wild loadout. Reach rifts to push your run into tougher tiers, and unlock permanent upgrades between runs. store.steampowered.com/app/5… youtu.be/XxA5oQnNUsI
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I was demoralized about game dev saturation before AI even showed up. My lifelong dream that I have been passionately following since 1988 is now just a trend that literally everyone is doing, which turns the industry into an oversaturated mess and it's only going to get worse.
Seeing all this hubbub about AI generated games is genuinely extremely disheartening as a gamedev. I've committed my life to learning about it & I'm faced with seeing the future where not only am I seen as obsolete, but people already prefer instant gratification over artistry.
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Harry Lundström retweeted
The game is coming together. Almost feature complete. Added some new enemies like the Skeleton Wizard that swaps position with the player if it brings him closer to a monster. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Harry Lundström retweeted
Implemented a chest opening sequence for our game. What’s inside?
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Harry Lundström retweeted
We need people to test dev roms! Requirements are that: - you can run an NES emulator - you've played (and loved!) the NES Dragon Warrior games - you can spend some time with the test builds and report back on your experience Send DM!
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Harry Lundström retweeted
I just released a paper for the Wg14, that will hopefully help people understand the Effective type system in C. open-std.org/JTC1/SC22/WG14/…
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Harry Lundström retweeted
I am going to say something very controversial: Objective-C is better than Swift. And Swift could have been better than Objective-C, and all it had to do is have a slightly better syntax with slightly better semantics than Objective-C and nothing more, but now it's a huge mess.
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Harry Lundström retweeted
I see that Swift has now fallen into the same trap that modern C++ fell into long ago: "advanced" features that produce extremely clever convoluted magic code that is a cool mental puzzle to write the first time and an utterly unmaintainable inscrutable mess in reality.
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Harry Lundström retweeted
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Harry Lundström retweeted
The first time I used Unity I asked a friend: "so where do I put the code hierarchy of the game?" I was expecting some kind of game.cs file where you explicitly structure the code. This is how I used to expect games to be made and how I still think they should be made.
My game is now running entirely from a single MonoBehaviour. There's just one Start and Update function for the whole thing. I REALLY like having the entire update loop laid out like this because
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Harry Lundström retweeted
I can't believe I finally get to say this. SDL3 is officially ABI locked! We will _add_ new things but not _change_ or _remove_ what's there, starting right now. Which means it's safe to start migrating your games to it, starting today! github.com/libsdl-org/SDL/re…
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Harry Lundström retweeted
It is with immense sadness that we must announce that after more than 16 years TouchArcade will be shutting down. We thank anyone and everyone who has ever been a part of this amazing journey with us. More details here: toucharcade.com/2024/09/16/t…
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Harry Lundström retweeted
The Crimson Diamond is now available on Steam! 10% launch discount! It's a cozy mystery adventure game with an old school style. Check it out! store.steampowered.com/app/1… 🔍
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Love this soothing little title melody of @lundstroem‘s minimalistic retro RPG Septourian
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Harry Lundström retweeted
After a long wait, SameBoy for iOS is finally available on the App Store! Version 0.16.4 for iOS introduces controller support, interface themes, and various UI improvements! App Store link in the next reply.
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Harry Lundström retweeted
Sam Lantinga@slouken30 Mar 2024
Join @icculus and I on a reddit AMA! reddit.com/r/gamedev/comment…
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