
ALT This week was all about finalising mouse integration, and there were quite a few cases left which had to be solved. Some of the roughest edges are hopefully gone now, but I will most definitely require a longer playtest to see where the remaining bottlenecks are, and get feedback from others. The main considerations regarding integration were: - Existing keyboard and gamepad controls should work like before - Mouse specific UI elements are hidden when pointer is out of screen / not used - Mouse pointer takes precedence over internal selection in lists and UI - Game is completely playable with mouse only One thing that required a bit of work was for example when the player targets a mob and it runs away. I adopted the way Diablo handled it where by longpressing on a target locks it in, and pursues it until defeated / action taken (regardless of pointer position after target is locked), or player cancels it for another action. The same handling is added for loot as well.
















