Game Director at Tuxedo Labs. Previously worked on ISLANDERS: New Shores and SteamWorld Build. Loves coffee, history, and video games.

Sweden
Joined April 2010
While bug fixing Skurk also adding some more features to my horror prototype. Dynamic crosshairs reflecting the bullet spread. Padlocks and item interactions. #screenshotsaturday #indiedev #ゲーム制作 #horror
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Some more features added, drawers and inspecting items. #screenshotsaturday #indiedev #ゲーム制作 #horror
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Some friends of mine just announced their new cozy game, check it out!
Tiny Harbor: a companion for your desktop - and you ₍^. .^₎⟆🐚 ⋆。𖦹°‧🫧 Build and customize your own fishing harbor in our cozy idle management game in the demo, available now on Steam 🎣 s.team/a/4921500
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Andreas Persson retweeted
Missed Coffee Stain’s The Big Break? Start your engines! 🏎️💨 Teardown Rally is in the works - and it’ll be FREE! 18 vehicles, 12-player races and a very Teardown way to deal with the competition. 🔨😅 Buckle up and watch the trailer!
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Andreas Persson retweeted
Took a break from Skurk development this past week. Been playing Resident Evil 7 in preparation for the new movie, and it inspired me to try making something similar. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Took a break from Skurk development this past week. Been playing Resident Evil 7 in preparation for the new movie, and it inspired me to try making something similar. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas Persson retweeted
If you played flashgames in 2008 you should have a few dollars to spend on OrdinaryTD by now, if not, save 50 cents a month and you should be good by the time I release it! #wishlist #wishlistwednesday #steam #indie #gamedev
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The light gets a lot darker on the deeper floors. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Nothing fancy to show this week, but added some statistics that tracks your progress. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas Persson retweeted
Scenario-crafting and balancing in progress. #screenshotsaturday #coilbound #indiegame
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Andreas Persson retweeted
Console players, get ready! 🎮💥 Teardown Multiplayer and Mod Pack 6 arrive September 15th! 🔥 🔨🧱👥 Team up with up to 12 players for co-op, competitive modes, Sandbox chaos and 70+ multiplayer-ready mods. More Multiplayer content is coming! 👀 See comments for more info!
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Andreas Persson retweeted
The game is coming together. Almost feature complete. Added some new enemies like the Skeleton Wizard that swaps position with the player if it brings him closer to a monster. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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The game is coming together. Almost feature complete. Added some new enemies like the Skeleton Wizard that swaps position with the player if it brings him closer to a monster. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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A small voiced text crawl intro added. #indiedev #gamedev #ゲーム制作
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Andreas Persson retweeted
New staff effect, previously just fired a small sprite. Now a procedural bolt effect. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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New staff effect, previously just fired a small sprite. Now a procedural bolt effect. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas Persson retweeted
Picking up the amulet releases the warden, he will follow you across floors. He is slow, but get stuck fighting other monsters and he will catch up. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Picking up the amulet releases the warden, he will follow you across floors. He is slow, but get stuck fighting other monsters and he will catch up. #screenshotsaturday #indiedev #gamedev #ゲーム制作
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Andreas Persson retweeted
Added a CRT shader. What's everyone's opinion on that type of effect? #indiedev #gamedev #ゲーム制作
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