Joined September 2009
Sam Lantinga retweeted
"...but more than that, I hope it is a joy to use. That's the actual thing all libraries should run towards. It's the only feature that matters, really." patreon.com/posts/project-sd…
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I ported Maelstrom to SDL3! youtu.be/TfkexYtd62w
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Sam Lantinga retweeted
I can't believe I finally get to say this. SDL3 is officially ABI locked! We will _add_ new things but not _change_ or _remove_ what's there, starting right now. Which means it's safe to start migrating your games to it, starting today! github.com/libsdl-org/SDL/re…
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Sam Lantinga retweeted
SDL 2.0.0 is officially released! bit.ly/16deOjX ... we promise the next major version won't take 2666 days to complete. :)
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R.I.P. Harry Harrison, creator of the Stainless Steel Rat, Bill the Galactic Hero, and Soylent Green io9.com/5934884
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RT @ReckoningGame: @r_a_salvatore is on with @day9tv for the "Day of Reckoning": twitch.tv/team/reckoning (via @burbunny)
Happy New Year! SDL 1.2.15 has been released! libsdl.org/download-1.2.php
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SDL_ttf released under the zlib license! libsdl.org/projects/SDL_ttf/
SDL_net released under the zlib license! libsdl.org/projects/SDL_net/
SDL_mixer released under the zlib license! libsdl.org/projects/SDL_mixe…
SDL_image released under the zlib license! libsdl.org/projects/SDL_imag…
It's going to be an awesome year at #38studios, starting with the launch of #Reckoning in just over a month. Woo!
Geek prize: PS2 w/ Linux dev kit, tweet @slouken with bid.
RT: Protip: changing some virtual function's parameter to const? Change all the subclasses that override it too, or hilarity ensues @icculus