
Founders: @richgel999 & @sehurlburt . Member of @thekhronosgroup, contributor to @gltf3d
Joined September 2017
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Binomial retweeted
We've also added initial Python support, and WASM WASI module/executable support (platform independent, secure executables).
Binomial retweeted
Basis Universal v2.0, our GPU supercompressed texture library, is now live on GitHub. This update adds full ASTC LDR and supercompressed XUASTC LDR (supporting all 14 ASTC block sizes) with Weight Grid DCT, and new real-time Analytical BC7/ETC1 encoders.
github.com/BinomialLLC/basis…
Binomial retweeted
Replying to @_binomial
@_binomial just released github.com/BinomialLLC/basis… XUASTC ❤️: all ASTC Block sizes finally on the web, once support lands in the big web 3D libraries like @mrdoob's Three.js.
I constantly fight VRAM building stuff like mymachine.dmgmori.com, older iPhones have very strict limits
Binomial retweeted
Just in time for my custom engine, great!
It's here... Basis Universal 2.0
Our 1.0 SDR codecs still work great, but the 2.0 codec can do it all. High quality, low file size, whatever you want depending on settings. It's revolutionary image tech brought to GPUs. github.com/BinomialLLC/basis…
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All members are invited to next week's 3D Asset Interoperability Working Group meeting on GPU Compression & the Khronos Group's #KTX. Hear the latest innovations in compression.
Not a member? It's simple to become one. Learn how and get involved: metaverse-standards.org/memb…
#GPU
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The next WebGL Meetup is next week on July 23rd at 9am PDT! Newly added to the agenda is Stephanie and Rich from @_binomial who will demonstrate working with HDR Textures!
Register today at: khronos.org/events/webgl-web…
@sehurlburt @richgel999
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- Lua scriptable render pipeline
- Perspective camera
- Texture compression using BasisU (@_binomial)
- Scene editor
This is the boring part and it is all covered in our manuals: defold.com/manuals/introduct…
Fun part in next few posts! 🧵
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Choosing the filter used for mipmap generation is one of the features of my C# texture compression/transcoding library github.com/roy-t/SuperCompre…. Along with BasisU (UASTC+zstd) texture compression and image loading (via stbimage).
Binomial retweeted
Khronos KTX 2.0 textures in @opengeospatial's I3S version 1.2 puts the whole world in your hands!
khr.io/xo
#geospatial #textures #programming #developers #glTF #basisuniversal @_binomial
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The @_binomial @richgel999 Basis Universal 1.16 Released With #OpenCL Support, Other Improvements
phoronix.com/scan.php?page=n…
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Replying to @_binomial
@_binomial's GPU texture interchange encoder's public repo now supports OpenCL v1.2 on OSX/Windows/Linux:
github.com/BinomialLLC/basis…
Binomial retweeted
Excellent tutorial: Using Basis Universal supercompressed GPU texture codec with Vulkan
github.com/KhronosGroup/Vulk…
@_binomial #KTX2
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Replying to @cemdemir @playcanvas
It's actually low (thanks to BASIS @_binomial), even for mobile (iOS threshold). It scales with the screen resolution, device pixel ratio and shadow maps resolution.
It can be as low as ~120MB on mobile and with fewer effects. Here on iPad mini res / pixel ratio 1.0 / 210MB VRAM:
Binomial retweeted
Hi everyone! I've just published an article explaining the need for Basis Universal supercompressed textures, KTX2, and .basis containers. We now support these technologies in PVRTexTool!:
developer.imaginationtech.co…
#ktx #ktx2 #basis #gpu @thekhronosgroup @_binomial
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Doing some benchmarks for my @VulkanAPI Vulkanised talk and boy, that @_binomial BasisU transcoder is fast. Takes ~160ms on a Ryzen 5 3600 (12 threads) to transcode the whole Sponza texture set (incl. normal maps) from UASTC to BC7.
Binomial retweeted
Nice thread on @donrmccurdy’s tool for optimizing glTF files, & love seeing @_binomial’s Basis compression leveraged too (by @sehurlburt & @richgel999).
These are foundational building blocks for an optimized & efficient #metaverse, I recommend bookmarking the thread. – at San Diego, CA
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Binomial retweeted
Support for the @glTF3D extension KHR_texture_basisu just landed in the @playcanvas engine. Supercompressed Basis textures now work out of the box! 🚀
github.com/playcanvas/engine…
#webgl
Binomial retweeted
And I have to say this is mainly possible on the web thanks to Basis texture compression. @playcanvas makes it super easy to compress and serve these 36 textures with only a 9.44MB video memory footprint.
Binomial retweeted
A bit late to the party, but just loaded (and transcoded) my first @_binomial Basis Universal texture using KTX2.0 in #Vulkan. Currently working on a new sample and general support for Basis + KTX2.0 for the official @thekhronosgroup Vulkan Samples.
























