
Founders: @richgel999 & @sehurlburt . Member of @thekhronosgroup, contributor to @gltf3d
Joined September 2017
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Binomial retweeted
We've also added initial Python support, and WASM WASI module/executable support (platform independent, secure executables).
Binomial retweeted
Basis Universal v2.0, our GPU supercompressed texture library, is now live on GitHub. This update adds full ASTC LDR and supercompressed XUASTC LDR (supporting all 14 ASTC block sizes) with Weight Grid DCT, and new real-time Analytical BC7/ETC1 encoders.
github.com/BinomialLLC/basis…
Binomial retweeted
Replying to @_binomial
@_binomial just released github.com/BinomialLLC/basis… XUASTC ❤️: all ASTC Block sizes finally on the web, once support lands in the big web 3D libraries like @mrdoob's Three.js.
I constantly fight VRAM building stuff like mymachine.dmgmori.com, older iPhones have very strict limits
Binomial retweeted
Just in time for my custom engine, great!
It's here... Basis Universal 2.0
Our 1.0 SDR codecs still work great, but the 2.0 codec can do it all. High quality, low file size, whatever you want depending on settings. It's revolutionary image tech brought to GPUs. github.com/BinomialLLC/basis…
It's here... Basis Universal 2.0
Our 1.0 SDR codecs still work great, but the 2.0 codec can do it all. High quality, low file size, whatever you want depending on settings. It's revolutionary image tech brought to GPUs. github.com/BinomialLLC/basis…
Web demo instructions:
1. Select effort and quality level
2. Pick XUASTC block size (small blocks mean high quality but larger files, etc)
3. To trigger encoding, select the image you want to try
4. Stats and image will be displayed! subquantumtech.com/xu/ktx2_e…
We strongly recommend you get used to the web demo before diving into the code, because it's a complex system.
We'll have more updates as the year goes on. It's exciting, it's big. My e-mail's [email protected] if you have questions, or chat on our GitHub.
Was lovely to speak at the Metaverse Standards Forum recently about what we've been up to! If you'd like to see the slides from the event, here is the deck: docs.google.com/presentation…
Binomial retweeted
All members are invited to next week's 3D Asset Interoperability Working Group meeting on GPU Compression & the Khronos Group's #KTX. Hear the latest innovations in compression.
Not a member? It's simple to become one. Learn how and get involved: metaverse-standards.org/memb…
#GPU
As requested, we have a Mastodon account now!
We'll post the same general updates on both accounts, we just may share different content depending on who @ 's us on each platform.
If you prefer to hang out there, this is the official link: mastodon.social/@binomial
Big news!
We have released the high quality HDR version of our Basis Universal codec.
SIGGRAPH slides: docs.google.com/presentation…
Repo: github.com/BinomialLLC/basis…
This has been over a year in the making. We are currently working with the Khronos 3DFormats group on standardization and welcome feedback. If you try it, @ us in your work so we can share!
Binomial retweeted
The next WebGL Meetup is next week on July 23rd at 9am PDT! Newly added to the agenda is Stephanie and Rich from @_binomial who will demonstrate working with HDR Textures!
Register today at: khronos.org/events/webgl-web…
@sehurlburt @richgel999
After a few years away from conferences, we are back!
We'll be at SIGGRAPH 2024 in just a few weeks! If you want to meet up, just send over a message to Stephanie at [email protected]
We'll be presenting at several events and may have some exciting news to share 👀
Binomial retweeted
- Lua scriptable render pipeline
- Perspective camera
- Texture compression using BasisU (@_binomial)
- Scene editor
This is the boring part and it is all covered in our manuals: defold.com/manuals/introduct…
Fun part in next few posts! 🧵
In our latest 1.16.4 release, we enabled UTF-8 support to make working with Basis more seamless for customers around the world.
Check out the changes in our repo: github.com/BinomialLLC/basis…
Huge congrats to Tamrat Belayneh at @Esri for publishing this paper on texture compression that highlights the speed improvements we collaborated on in Basis Universal.
If encoder speed performance is important to you, give it a read! int-arch-photogramm-remote-s…
Binomial retweeted
Choosing the filter used for mipmap generation is one of the features of my C# texture compression/transcoding library github.com/roy-t/SuperCompre…. Along with BasisU (UASTC+zstd) texture compression and image loading (via stbimage).












