@VulkanAPIi
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API for High-efficiency Graphics and Compute on GPUs
Worldwide
Joined February 2015
- Tweets3.6K
- Following91
- Followers19.3K
- Likes1.3K
Vulkan retweeted
Did you know that Khronos is quite active on Discord? Whether you have a question about any Khronos APIs, our communities can help answer.
Slang Discord: khr.io/slangdiscord
Vulkan Discord: discord.gg/vulkan
Khronos Discord : khr.io/khrdiscord
#slang #vulkan
Vulkan retweeted
Replying to @VulkanAPI
@VulkanAPI #Vulkan Hardware Capability viewer 4.11 released. This version adds support for several new extensions, incl. VK_EXT_descriptor_heap.
vulkan.gpuinfo.org/download.…
In this blog, Tobias Hector, explains how the new extension fundamentally changes how Vulkan applications interact with descriptors. The working group is looking for feedback before making it part of the core specification.
Learn more: khr.io/1n2
#vulkan #gpu
The @VulkanAPI VK_EXT_present_timing Merged To Mesa 26.1 For X11 & Wayland
It's merged! Thanks Valve! Big improvement for Linux gaming ahead!
phoronix.com/news/Mesa-Merge…
Vulkan retweeted
📢 The 2026 LunarG Vulkan Ecosystem Survey is LIVE! Your feedback shapes Vulkan's future: SDK tools, validation layers, extensions, platform support & more. Quick, anonymous, and it helps every dev in the ecosystem. Take it now! 👉
surveymonkey.com/r/LRFD7V6
To see the results from last year's survey, check out our just-released 2025 Ecosystem Survey progress report:
lunarg.com/2025-ecosystem-su…
#Vulkan #GraphicsAPI @KhronosGroup
@VulkanAPI
The @VulkanAPI Roadmap 2026 Milestone: Variable Rate Shading, Host Image Copies & More
phoronix.com/news/Vulkan-Roa…
Today the Vulkan Working Group has released two important updates to the API and ecosystem: an entirely new Descriptor system and the Vulkan Roadmap 2026 Milestone.
These new features will be discussed at the forthcoming Vulkanised 2026 conference.
khr.io/1mj
Register now for Vulkanised 2026, the largest event dedicated to developers using the Vulkan API, and bring your questions to be answered by our world-leading panel of experts!
Explore the agenda and register today: vulkan.org/events/vulkanised…
#vulkan #api #Vulkanised2026 #graphics
Khronos Group Welcomes Lisuan Technology as Contributor Member
Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs.
lisuantech.com/
Vulkan retweeted
My "How to Vulkan in 2026" @VulkanAPI #Vulkan guide is now publicly available at howtovulkan.com/
I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.
Early Bird pricing for Vulkanised 2026 ends on January 18. Register now to attend the largest event dedicated to developers using the Vulkan API.
vulkan.org/events/vulkanised…
#Vulkanised2026 #Vulkan #API #graphics #GPU
Vulkan retweeted
The @Intel Open-Source Linux Graphics Driver Delivered Significant Improvements In 2025
Very nice @OpenGL and @VulkanAPI performance gains out of @IntelGraphics Battlemage as well as Alchemist GPUs over the past year!
phoronix.com/review/intel-b5…
Newly released VK_EXT_present_timing extension combines two fundamental features:
-The ability to receive timing feedback about previous presentation requests
-The ability to explicitly specify a target presentation time for each request
Learn more: khr.io/1m8
Vulkan retweeted
The @VulkanAPI Vulkan SER Showing Up To ~47% Performance Improvement For Ray-Tracing
phoronix.com/news/Vulkan-SER…
Vulkan retweeted
Blender 5.0 Released With Better @VulkanAPI Support, HDR On Wayland
phoronix.com/news/Blender-5.…
Vulkan retweeted
NVK Still Working Toward Ray-Tracing, Vulkan Video & More Performance
The current state of the open-source @NVIDIA @VulkanAPI Linux driver.
phoronix.com/news/NVK-Status…
Vulkan retweeted
The State Of The AMD RADV @VulkanAPI Driver In Late 2025
Great work by Valve!
phoronix.com/news/AMD-RADV-V…
The Khronos Group has announced that Shader Execution Reordering in #Vulkan has advanced from a vendor-specific extensionto a multi-vendor Vulkan extension, reducing issues with divergence in ray tracing workloads.
Learn more: khronos.org/blog/boosting-ra…
#ray #tracing #shader