@VulkanAPI

API for High-efficiency Graphics and Compute on GPUs

Worldwide
Joined February 2015
Did you know that Khronos is quite active on Discord? Whether you have a question about any Khronos APIs, our communities can help answer. Slang Discord: khr.io/slangdiscord Vulkan Discord: discord.gg/vulkan Khronos Discord : khr.io/khrdiscord #slang #vulkan
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Replying to @VulkanAPI
@VulkanAPI #Vulkan Hardware Capability viewer 4.11 released. This version adds support for several new extensions, incl. VK_EXT_descriptor_heap. vulkan.gpuinfo.org/download.…
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In this blog, Tobias Hector, explains how the new extension fundamentally changes how Vulkan applications interact with descriptors. The working group is looking for feedback before making it part of the core specification. Learn more: khr.io/1n2 #vulkan #gpu
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Vulkan retweeted
📢 The 2026 LunarG Vulkan Ecosystem Survey is LIVE! Your feedback shapes Vulkan's future: SDK tools, validation layers, extensions, platform support & more. Quick, anonymous, and it helps every dev in the ecosystem. Take it now! 👉 surveymonkey.com/r/LRFD7V6 To see the results from last year's survey, check out our just-released 2025 Ecosystem Survey progress report: lunarg.com/2025-ecosystem-su… #Vulkan #GraphicsAPI @KhronosGroup @VulkanAPI
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Today the Vulkan Working Group has released two important updates to the API and ecosystem: an entirely new Descriptor system and the Vulkan Roadmap 2026 Milestone.  These new features will be discussed at the forthcoming Vulkanised 2026 conference. khr.io/1mj
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Register now for Vulkanised 2026, the largest event dedicated to developers using the Vulkan API, and bring your questions to be answered by our world-leading panel of experts! Explore the agenda and register today: vulkan.org/events/vulkanised… #vulkan #api #Vulkanised2026 #graphics
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Khronos Group Welcomes Lisuan Technology as Contributor Member Lisuan Technology is a company dedicated to the research and development of graphics rendering GPUs. lisuantech.com/
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My "How to Vulkan in 2026" @VulkanAPI #Vulkan guide is now publicly available at howtovulkan.com/ I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.
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Early Bird pricing for Vulkanised 2026 ends on January 18. Register now to attend the largest event dedicated to developers using the Vulkan API. vulkan.org/events/vulkanised… #Vulkanised2026 #Vulkan #API #graphics #GPU
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The @Intel Open-Source Linux Graphics Driver Delivered Significant Improvements In 2025 Very nice @OpenGL and @VulkanAPI performance gains out of @IntelGraphics Battlemage as well as Alchemist GPUs over the past year! phoronix.com/review/intel-b5…
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Newly released VK_EXT_present_timing extension combines two fundamental features: -The ability to receive timing feedback about previous presentation requests -The ability to explicitly specify a target presentation time for each request Learn more: khr.io/1m8
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The Khronos Group has announced that Shader Execution Reordering in #Vulkan has advanced from a vendor-specific extensionto a multi-vendor Vulkan extension, reducing issues with divergence in ray tracing workloads. Learn more: khronos.org/blog/boosting-ra… #ray #tracing #shader
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