
Creator of @jigsawnightapp. Prev: @Snapdragon XR, @magicleap, @QualcommVenture, @spatiate_app
San Diego, CA
Joined April 2007
- Tweets9.5K
- Following2.3K
- Followers7.7K
- Likes10K
Pinned Tweet
The @mitrealityhack 2023 will go down as one of the top highlights of my life and my career. Thank you to the organizers, hackers, mentors, judges, volunteers, expo attendees & everyone else that made it what it was. My closing remarks for those who missed them. – at San Diego, CA
Steve Lukas retweeted
Coming up Thursday!
Puzzling with @AndyFidel_ 🧩
Sharing some new updates.
BONUS: AVP friends can finally join!
Thursday, July 16th
@ 7PM CEST | 1PM EST | 10AM PST
We'll be using a free demo of the game.
RSVP here 👇
forms.gle/mNrpjjqDHbNfzw1N7
#jigsawnight #vr #visionpro
Knock knock. Is this still a space to share XR stuff or has the algorithm (or audience) run away from me
According to my Activity Monitor all my Unity Editors are Apple Silicon-based, but something's triggering "this won't be capable with a future release of macOS", which again is why forcing devs to update their macOS to run the latest SDKs can be impeding to dev workflow
Steve Lukas retweeted
building an #xr houseplant planning app for the quest 3/3s
(may start crossposting)
I once heard that updating your LinkedIn to Apple employment was floodgate opener for every journalist ever to flood your DMs to try to extract any juicy gossip and since then I’ve never questioned why Apple employees don’t update their career profile on that site
It kills me that we could’ve spun up a fully functional prototype of this (Pokédex and everything) 3 years ago in less than 8 hours of dev work with commercial hardware in 6dof immersive not just a postage stamp 0-dof display
Imagine playing Pokémon Go through AR glasses instead of your phone. Are we really that far away from that becoming normal? @skeeva @ericmasher
#ARGlasses #FutureTech #PokemonGo
I absolutely love that AR Jigsaw Puzzle is the Arkansas Jigsaw Puzzle Association this I did not expect instagram.com/arjigsawpuzzle…
Shared experiences are the foundation of the “killer app” of VR, and I had the pleasure of discussing some thoughts on it with @iBrews and @hmltn on a new platform for pursuing Virtual Reality’s potential. Check it out and subscribe to hear more from Ian weekly
Replying to @iBrews
@ibrews and @slukas are pioneers and they have a vision of VR headsets that share their reality with colocated people both physically and remote. The problem they are solving is the key to mass market use of headsets. goodvirtualreality.com/p/the…
You can’t agree that “VR has fallen off” without acknowledging that VR had a place to fall *from*, so let’s flood the timeline with that part of the equation
I miss this
So finally: @Spatiate_app. This will be a big 🧵. One hallmark moment was @AndyLanning painting Groot when we were in London, then uploading it direct to @Sketchfab as seen in this sped-up scene filmed on an iPhone using #ARKit
Steve Lukas retweeted
Replying to @slukas
If your workflow is that FRAGILE and you're making money then you would already have an old ass device laying around for your photoshop or other so-called desktop software incompatabilities.
Steve Lukas retweeted
Replying to @slukas
It’s not that hard because developing iOS on windows wouldn’t make sense. So it’s literally jsut part of using a Mac. You’re being over dramatic.
One of the biggest challenges in the VR industry is so many people not being on the same page. If people in VR can’t agree on its future, the people outside of it who agree that it doesn’t have one, appear to be speaking with a far stronger unified voice.
Ofc: none of it matters
A massive pain point to iOS dev is the eventual requirement to use the latest iOS SDK, which gets hard-locked behind a new Xcode, which is hard-locked behind the latest Mac OS version, which you may have avoided upgrading for fear of desktop software incompatibilities.












