Founders: @richgel999 & @sehurlburt . Member of @thekhronosgroup, contributor to @gltf3d

Joined September 2017
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We've also added initial Python support, and WASM WASI module/executable support (platform independent, secure executables).
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Basis Universal v2.0, our GPU supercompressed texture library, is now live on GitHub. This update adds full ASTC LDR and supercompressed XUASTC LDR (supporting all 14 ASTC block sizes) with Weight Grid DCT, and new real-time Analytical BC7/ETC1 encoders. github.com/BinomialLLC/basis…
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Replying to @_binomial
@_binomial just released github.com/BinomialLLC/basis… XUASTC ❤️: all ASTC Block sizes finally on the web, once support lands in the big web 3D libraries like @mrdoob's Three.js. I constantly fight VRAM building stuff like mymachine.dmgmori.com, older iPhones have very strict limits
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Replying to @FrostKiwiOne
You caught the news before anyone else, wow! Yes, please check out the live web demo here to really get a feel for it: subquantumtech.com/xu/ktx2_e… Instructions posted on this account in the announcement thread!
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Binomial retweeted
Just in time for my custom engine, great!
It's here... Basis Universal 2.0 Our 1.0 SDR codecs still work great, but the 2.0 codec can do it all. High quality, low file size, whatever you want depending on settings. It's revolutionary image tech brought to GPUs. github.com/BinomialLLC/basis…
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We strongly recommend you get used to the web demo before diving into the code, because it's a complex system. We'll have more updates as the year goes on. It's exciting, it's big. My e-mail's [email protected] if you have questions, or chat on our GitHub.
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Web demo instructions: 1. Select effort and quality level 2. Pick XUASTC block size (small blocks mean high quality but larger files, etc) 3. To trigger encoding, select the image you want to try 4. Stats and image will be displayed! subquantumtech.com/xu/ktx2_e…
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It's here... Basis Universal 2.0 Our 1.0 SDR codecs still work great, but the 2.0 codec can do it all. High quality, low file size, whatever you want depending on settings. It's revolutionary image tech brought to GPUs. github.com/BinomialLLC/basis…
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Was lovely to speak at the Metaverse Standards Forum recently about what we've been up to! If you'd like to see the slides from the event, here is the deck: docs.google.com/presentation…
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All members are invited to next week's 3D Asset Interoperability Working Group meeting on GPU Compression & the Khronos Group's #KTX. Hear the latest innovations in compression. Not a member? It's simple to become one. Learn how and get involved: metaverse-standards.org/memb… #GPU
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Replying to @mrmaxm @playcanvas
Yes, Mark is working on the KTX tools now! Would love to see what you're up to! Keep in mind we'll be releasing a high compression/lower quality variant later this year, but you might decide this high quality variant works better for your use case. Reach out if you have any q's!
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As requested, we have a Mastodon account now! We'll post the same general updates on both accounts, we just may share different content depending on who @ 's us on each platform. If you prefer to hang out there, this is the official link: mastodon.social/@binomial
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This version focuses on achieving very high quality while still being universally compressed across HDR GPUs-- a new milestone for HDR. Do you care more about small texture size in HDR? Just sit tight, we got you too, there may be something coming for you later this year. 👀
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This has been over a year in the making. We are currently working with the Khronos 3DFormats group on standardization and welcome feedback. If you try it, @ us in your work so we can share!
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Binomial retweeted
The next WebGL Meetup is next week on July 23rd at 9am PDT! Newly added to the agenda is Stephanie and Rich from @_binomial who will demonstrate working with HDR Textures! Register today at: khronos.org/events/webgl-web… @sehurlburt @richgel999
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After a few years away from conferences, we are back! We'll be at SIGGRAPH 2024 in just a few weeks! If you want to meet up, just send over a message to Stephanie at [email protected] We'll be presenting at several events and may have some exciting news to share 👀
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- Lua scriptable render pipeline - Perspective camera - Texture compression using BasisU (@_binomial) - Scene editor This is the boring part and it is all covered in our manuals: defold.com/manuals/introduct… Fun part in next few posts! 🧵
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oh heyy! Mentions of Basis and KTX2 ❤️ @_binomial @sehurlburt @richgel999
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