
Developer Relations @XBOX | @GodotFest Co-Founder | GodotCon 23 co-host, #GodotEngine ❤️. Prev. @Azure Gaming
München/Germany
Joined March 2009
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I am proud to announce godot-playfab 1.0!
godot-playfab is an addon for the #GodotEngine, bringing #Azure #PlayFab, a backend-as-a-service platform - to game developers using Godot's own scripting language, #GDScript.
Now ready for production!
blog.structed.me/posts/godot…
#gamedev
Johannes Ebner retweeted
Why are more game studios looking at #Godot?
Our very own @Structed joined a fireside chat with @ExitGames to discuss why the engine is attracting more attention. It's a conversation close to our hearts at GodotFest. After all, Godot means business!
youtube.com/watch?v=eIHAaOH0…
It's been a great pleasure and a super interesting conversation!
Why are more studios looking at #Godot?
We talked to Johannes Ebner (@Structed) of @GodotFest about pro workflows, consoles, web and what multiplayer needs. GodotFest is Nov 3-4 in Munich, and we’re sponsoring @MeetToMatch.
▶️youtu.be/eIHAaOH0KXw
#GodotEngine #GodotFest
Johannes Ebner retweeted
What happens when you rush preproduction to ship your game on time?
At #GodotFest 2026, Giovanni Beltran shares what went wrong (and right!) during 3 years of developing Vultures, a turn-based Resident Evil-inspired game built in #Godot.
godotfest.com/talks/the-pric…
Replying to @thebagworker
Die wissen das, und die wollen dass er kündigt. Wenn sie ihn behalten wollen würden, würden sie einen Weg finden, in zu behalten.
Johannes Ebner retweeted
Git works well for code. Games are a lot more than code. Artists hit merge conflicts. Scenes break.
Lilith will show a different approach with Backstitch, a #Godot plugin for real-time collaboration and version control directly inside the editor.
godotfest.com/talks/beyond-g…
#godotfest
Amazing to have Anthony with us!
I met Anthony at Gamescom and he's so passionate about making games and helping you make the best of your game community with @discord!
I am so much looking forward to hearing his talk.
What if your Discord server became one of your best game development tools?
At #GodotFest 2026, @discord's @AntonTesh will break down how to build a community that grows with your game, from the first prototype to launch and beyond.
godotfest.com/talks/building…
#gamedev #conference
Replying to @_MichalKaminski @edandersen
Optimization is particularly important in this day and age, where memory is virtually unaffordable. So we need to work with what we have!
Johannes Ebner retweeted
So the fastest JSON serializer for .NET now is developed by CAPCOM as part of their game engine that powers Resident Evil / Biohazard
I did not see that coming lol
github.com/CAPCOM-TD-OSS/RED…
Welcome @MrModez - the creator of GDStudio - as a Speaker at @GodotFest!
What happens when you spend months inside the Godot Editor's source code?
At #GodotFest 2026, Zagir will crack open the editor and look at what Nodes, Controls, resources and the scene tree actually cost.
godotfest.com/talks/cracking…
#godotengine
Johannes Ebner retweeted
Tickets for GodotFest 2026 are still 30% off until 1 October. After Wednesday, only Late Bird tickets are available.
Two days in Munich, 3 and 4 November. Talks and panels, time to meet other developers, food and drinks included.
Secure yours today: godotfest.com
Replying to @mikeklubnika
And on top, you're an awesome person! Congratulations!
Can't wait for the first talks to be selected!
We are currently reviewing the talk proposals for #GodotFest 2026! You submitted a lot of amazing talks, and our Call for Proposals board is reading every one of them. We will soon start announcing the first talks. More info here:
godotfest.com/blog/cfp-board…
#godot #godotcon
Johannes Ebner retweeted
A big Thank You to DU&I for joining #GodotFest 2026 as a Bronze sponsor!
The creators of Virtual Cottage are helping us to make the next Godot conference a reality.
godotfest.com
Replying to @MV_Raffa
Weird and amazing details! Is this a scan of a watercolour painting? it is it digital?
Replying to @JackRhysider
That may be a first, but I have trouble understanding Nano. I think vim is more intuitive 😂
Yes please. Let's have a discussion instead of judging people right away. People are using AI, but are now afraid to say it.
At Gamescom, I had so many discussions. Every professional game developer uses AI. It's just worth discussing how, instead of demonizing.
This is AI-generated, BTW, like most coding projects nowadays, and it was also posted on Godot's subreddit.
If you disclose it, you get banned, if you do it in secret, that's okay. That's the meta in 2026.
I'm just telling it like it is, so don't get mad at me.
And of course nothing against this user, let's end the witch hunt already...
The with hunt is real, and it's frightening. If you're not going with the mainstream opinion, there is no discussion. You're just being out in the pile to burn.
Replying to @FR3NKD
I am with you on this. As you say in your other response, it's often mandatory in companies to use AI, and to be honest, for so many things, you want to use it anyway. You're so much more productive, but most import, as the article you pointed at, you can now do things












