Developer Relations @XBOX | @GodotFest Co-Founder | GodotCon 23 co-host, #GodotEngine ❤️. Prev. @Azure Gaming

München/Germany
Joined March 2009
I am proud to announce godot-playfab 1.0! godot-playfab is an addon for the #GodotEngine, bringing #Azure #PlayFab, a backend-as-a-service platform - to game developers using Godot's own scripting language, #GDScript. Now ready for production! blog.structed.me/posts/godot… #gamedev
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Johannes Ebner retweeted
Why are more game studios looking at #Godot? Our very own @Structed joined a fireside chat with @ExitGames to discuss why the engine is attracting more attention. It's a conversation close to our hearts at GodotFest. After all, Godot means business! youtube.com/watch?v=eIHAaOH0…
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It's been a great pleasure and a super interesting conversation!
Why are more studios looking at #Godot? We talked to Johannes Ebner (@Structed) of @GodotFest about pro workflows, consoles, web and what multiplayer needs. GodotFest is Nov 3-4 in Munich, and we’re sponsoring @MeetToMatch. ▶️youtu.be/eIHAaOH0KXw #GodotEngine #GodotFest
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Johannes Ebner retweeted
What happens when you rush preproduction to ship your game on time? At #GodotFest 2026, Giovanni Beltran shares what went wrong (and right!) during 3 years of developing Vultures, a turn-based Resident Evil-inspired game built in #Godot. godotfest.com/talks/the-pric…
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Johannes Ebner retweeted
Git works well for code. Games are a lot more than code. Artists hit merge conflicts. Scenes break. Lilith will show a different approach with Backstitch, a #Godot plugin for real-time collaboration and version control directly inside the editor. godotfest.com/talks/beyond-g… #godotfest
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Amazing to have Anthony with us! I met Anthony at Gamescom and he's so passionate about making games and helping you make the best of your game community with @discord! I am so much looking forward to hearing his talk.
What if your Discord server became one of your best game development tools? At #GodotFest 2026, @discord's @AntonTesh will break down how to build a community that grows with your game, from the first prototype to launch and beyond. godotfest.com/talks/building… #gamedev #conference
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Johannes Ebner retweeted
So the fastest JSON serializer for .NET now is developed by CAPCOM as part of their game engine that powers Resident Evil / Biohazard I did not see that coming lol github.com/CAPCOM-TD-OSS/RED…
シリアライザーの話を聞きにきました
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Welcome @MrModez - the creator of GDStudio - as a Speaker at @GodotFest!
What happens when you spend months inside the Godot Editor's source code? At #GodotFest 2026, Zagir will crack open the editor and look at what Nodes, Controls, resources and the scene tree actually cost. godotfest.com/talks/cracking… #godotengine
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Johannes Ebner retweeted
Tickets for GodotFest 2026 are still 30% off until 1 October. After Wednesday, only Late Bird tickets are available. Two days in Munich, 3 and 4 November. Talks and panels, time to meet other developers, food and drinks included. Secure yours today: godotfest.com
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Can't wait for the first talks to be selected!
We are currently reviewing the talk proposals for #GodotFest 2026! You submitted a lot of amazing talks, and our Call for Proposals board is reading every one of them. We will soon start announcing the first talks. More info here: godotfest.com/blog/cfp-board… #godot #godotcon
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Johannes Ebner retweeted
A big Thank You to DU&I for joining #GodotFest 2026 as a Bronze sponsor! The creators of Virtual Cottage are helping us to make the next Godot conference a reality. godotfest.com
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Yes please. Let's have a discussion instead of judging people right away. People are using AI, but are now afraid to say it. At Gamescom, I had so many discussions. Every professional game developer uses AI. It's just worth discussing how, instead of demonizing.
This is AI-generated, BTW, like most coding projects nowadays, and it was also posted on Godot's subreddit. If you disclose it, you get banned, if you do it in secret, that's okay. That's the meta in 2026. I'm just telling it like it is, so don't get mad at me. And of course nothing against this user, let's end the witch hunt already...
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I walked out of my @Marriott hotel for Gamescom, and saw a notification from the Hotel app, to leave feedback. I was sad, I couldn't use the HDMI port on my TV to hook my XBOX ROG Ally and provided that feedback. When I returned a few hours later, 1/n
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I had a letter from the hotel under my door, thanking me for my feedback and apologising for the inconvenience and offered me two drinks at the bar for free. That's great customer service! And even better, if they fix it Thanks, @Marriott!
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Johannes Ebner retweeted
GodotFest is coming back to Munich on November 3 & 4. Expect two days of talks, panels, games, and plenty of time to meet the people building with Godot Engine. The full announcement: godotengine.org/article/godo…
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Johannes Ebner retweeted
Good news! The Call for Proposals for #GodotFest 2026 has been extended until 31 August. If you've been thinking about sharing something you've built with Godot, you now have a little more time. Read the details: godotfest.com/blog/call-for-… #GodotEngine #GodotFest #GameDev
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Johannes Ebner retweeted
[EARLY ACCESS] The History & Evolution of Massively Multiplayer Games For Early Access Patrons (our 2nd most popular tier) is our second video with @raphkoster about the history of play, and the evolution of MMOs. Support /noclip and give it a watch: patreon.com/noclip/posts/ear…
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Amazing, congratulations!
We would like to thank @Battlefield Studios for the Corporate Platinum sponsorship. Thanks to them, we will be able to continue improving the engine for everyone, and welcome new users who are creating custom Battlefield maps using Godot + Portal. fund.godotengine.org
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