Global cross platform multiplayer cloud and on premise solution for realtime multiplayer games, applications and XR.

Hamburg
Joined June 2011
We opened up the Photon Discord. Everybody can join, browse, and follow what’s happening in the Photon community. No Photon account required to take a look. Join here: photonengine.com/joindiscord #photon #discord #multiplayer #sharethis
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Photon Engine retweeted
Why are more game studios looking at #Godot? Our very own @Structed joined a fireside chat with @ExitGames to discuss why the engine is attracting more attention. It's a conversation close to our hearts at GodotFest. After all, Godot means business! youtube.com/watch?v=eIHAaOH0…
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Why are more studios looking at #Godot? We talked to Johannes Ebner (@Structed) of @GodotFest about pro workflows, consoles, web and what multiplayer needs. GodotFest is Nov 3-4 in Munich, and we’re sponsoring @MeetToMatch. ▶️youtu.be/eIHAaOH0KXw #GodotEngine #GodotFest
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#overthehill from @funselektor is out on Steam, and its 4-player online co-op is built on Photon Fusion 2. Off-road 4x4 exploration, solo or with friends. Congrats to the team. 🍻 store.steampowered.com/app/2… #multiplayer #indiedev #gaming
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Three developers. One server. 264 players tested in a single fight. How Riptide Interactive built the persistent underwater #MMO @TidalNexusGame on Photon Fusion 2.1, with a custom Area of Interest system and rooms that stay up for months. blog.photonengine.com/riptid… #multiplayer
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Photon Engine retweeted
Defold Game Jam 2026 - Winners Announced! 🎉 A huge congratulations to everyone who participated, created a game, and shared it with the community! ❤️ Best games: 🥇 Ash Islands by Estel 🥈 Chreeaktor! by Aragast Games 🥉 Power Line Tycoon by Maks Bumazhkin and 7 more! And congratulations to our special challenge winners! 🌊 Wavedash : Rollrend by Vallo (and 9 more!) ⚡ Heroic labs: Worm Tremors by @PendragonNL 🌐 Photon: Ash Islands by Estel and sNakeD by Aragast Games A massive thank you to our amazing sponsors for providing such fantastic prizes, and to everyone who played, rated, and supported the games! @KenneyNL @wavedash @heroicdev @ExitGames @craftpix_net @Poki Ovani Sound 🫶 #Defold #DefoldGameJam #GameDev #IndieDev #MadeWithDefold
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Part 3 of Simple Brawler (Photon Quantum) is up. Fixing mid-air jumping and falling forever: a Physics3D raycast ground check, a FallBox trigger + custom signal for respawning, and round-robin spawn points so players don’t stack. youtu.be/ulDj-cmHlLY #multiplayer #gamedev
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200+ players in one Photon Fusion Shared Mode session. Enemy AI split across nearby players. Need server authority? Add the server plugin. Fusion Casual MMO is out for Photon Circle. Try it in your browser: photonengine.itch.io/fusion-… #gamedev #indiedev #multiplayer #MMO
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"Oh, but these ragdolls are random, right? They're not in sync." No. Everything is in sync. All of it runs on Quantum's deterministic engine. Download Quantum Friendslop, our new co-op physics sample. 🔗doc.photonengine.com/quantum… #gamedev #indiedev #multiplayer #friendslop
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How do you hide a killer when every client shares the same game state? In @4PennyCoffins, @Other_Ocean made the secret barely worth stealing: you need evidence to convict the Ripper, not a lucky guess. The Photon Fusion dev story: blog.photonengine.com/4-penn… #gamedev #multiplayer
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Part 2 of Simple Brawler is up. This one's about the view layer: a Cinemachine camera that follows the local player, character animation driven by simulation velocity, and Quantum Data Assets so gameplay values aren't hardcoded anymore. youtube.com/watch?v=DRxmF2F_… #gamedev #photon
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Back from #MetaConnect2026. We tried the new Meta #VR Glasses: 70° FOV instead of 110° on Quest 3, but a big gain in comfort and sharper text. Our recap covers the glasses and how to prep your app before launch. Read it here: blog.photonengine.com/photon… #meta #rayban #photon
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Barrels work in water too. Do with that what you will. 💥🌊
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New series: Simple Brawler, built from scratch with Photon Quantum 3.1. Part 1: Install Quantum, set up Unity 6, and write your first ECS component + system to spawn, move, and jump a networked character. Sample project included. #photonquantum #gamedev youtube.com/watch?v=HhghHEwT…
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Cool to see our Head of Developer Relations, Luke, taking the stage at the Defold Game Jam 2026 this Saturday. Saturday, September 19, 19:00 CEST More info: lnkd.in/d5B37p4D If you're building with @defold this one's worth catching. #defold #multiplayer #gamedev
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🔥 The console multiplayer update is now live for PlayStation 5 and Xbox Series X|S ! 🔥 Up to 8 players in a lobby and full platform cross-play! Open-world cruising and 17 events to prove your driving prowess await you! That’s not all, the update will also bring: 🚗 A new car - the FSO Polonez 💰 Economy rebalance - we’re making it easier for you to earn money and gain more experience 🛣️ 2 new multiplayer events ⚒️ Additional bug fixing on consoles. We’re also not forgetting about our PC players! Both the Polonez and the economy rebalance, as well as two new touge races, are now live as well! Let’s Drift!
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Photon Engine retweeted
We’re happy to announce another talk for the Defold Game Jam 2026 Online Conference! 🎤 Luke Stampfli, Head of Developer Relations at Photon @ExitGames, will join us with a presentation about Photon, especially about Fusion + we’ll have an opportunity to ask questions during the Live Q&A session: 🗓️ Saturday, September 19, 19:00 CEST
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Fusion for Defold just shipped. We're backing the @defold Game Jam 2026 with the Photon Fusion Multiplayer Challenge: top 5 Fusion-powered games win 100 CCU for a year, 1st place also gets an hour with a Photon engineer. Jam starts Sept 20. itch.io/jam/defold-game-jam-… #DefoldGameJam
Only 1 week left until Defold Game Jam 2026! 🎮 The jam starts on September 20, and we’d love to see you join, make a game with Defold, and share it with the community! We’ll also have a Defold Online Conference on 18. (Friday) and 19. (Saturday) September, with talks about web games, mobile monetization, multiplayer backend tech, post-processing, animation workflows, and more. We want to thank our partners and sponsors @wavedash @craftpix_net, Ovani Sound, @Poki, @KenneyNL, @heroicdev and @ExitGames for supporting the jam with great rewards and challenges - check all of them! #DefoldGameJam #MadeWithDefold #gamedev #indiedev #gamejam
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Photon Engine retweeted
Finally got back to adding Mechs into RC Brains, my Social VR RC vehicle game, powered by @ExitGames's Fusion. AI changed my workflow entirely in the last 2 months. I was already using AI, but these last 2 months feel CRAZY. For example, while I’m not at my desk, Claude runs automated tests and sends me videos of what broke or worked. All on my phone! If you want to learn more about this workflow, our latest session is here: communityforums.atmeta.com/d… And you can register for Meta Start to access more of this: developers.meta.com/horizon/… #VR #MetaQuest #GameDev #AI #PhotonFusion #RCBrains
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RT @defold: What a gentle circle! Defold alongside Unreal, Unity and Godot provides now Photon Fusion integration 🧡🩵 Check out our platfo…
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Photon Fusion started five years ago as a state-sync SDK for Unity. It's no longer a Unity-only tool. Fusion Core now powers integrations for #Unity, #Unreal and #Godot. #Defold joins them through an official extension built and supported by the Defold team.
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Fusion Core Fusion Core is the engine-agnostic C++ SDK behind Fusion 3. It provides state replication, RPCs and area-of-interest management through a compact API, ready to power custom engine bindings and platforms. Contact us to discuss access. doc.photonengine.com/fusion-…
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