Developer Relations @XBOX | @GodotFest Co-Founder | GodotCon 23 co-host, #GodotEngine ❤️. Prev. @Azure Gaming

München/Germany
Joined March 2009
Johannes Ebner retweeted
Why are more game studios looking at #Godot? Our very own @Structed joined a fireside chat with @ExitGames to discuss why the engine is attracting more attention. It's a conversation close to our hearts at GodotFest. After all, Godot means business! youtube.com/watch?v=eIHAaOH0…
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Johannes Ebner retweeted
What happens when you rush preproduction to ship your game on time? At #GodotFest 2026, Giovanni Beltran shares what went wrong (and right!) during 3 years of developing Vultures, a turn-based Resident Evil-inspired game built in #Godot. godotfest.com/talks/the-pric…
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Johannes Ebner retweeted
Git works well for code. Games are a lot more than code. Artists hit merge conflicts. Scenes break. Lilith will show a different approach with Backstitch, a #Godot plugin for real-time collaboration and version control directly inside the editor. godotfest.com/talks/beyond-g… #godotfest
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Johannes Ebner retweeted
So the fastest JSON serializer for .NET now is developed by CAPCOM as part of their game engine that powers Resident Evil / Biohazard I did not see that coming lol github.com/CAPCOM-TD-OSS/RED…
シリアライザーの話を聞きにきました
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Johannes Ebner retweeted
Tickets for GodotFest 2026 are still 30% off until 1 October. After Wednesday, only Late Bird tickets are available. Two days in Munich, 3 and 4 November. Talks and panels, time to meet other developers, food and drinks included. Secure yours today: godotfest.com
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Johannes Ebner retweeted
A big Thank You to DU&I for joining #GodotFest 2026 as a Bronze sponsor! The creators of Virtual Cottage are helping us to make the next Godot conference a reality. godotfest.com
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Johannes Ebner retweeted
GodotFest is coming back to Munich on November 3 & 4. Expect two days of talks, panels, games, and plenty of time to meet the people building with Godot Engine. The full announcement: godotengine.org/article/godo…
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Johannes Ebner retweeted
Good news! The Call for Proposals for #GodotFest 2026 has been extended until 31 August. If you've been thinking about sharing something you've built with Godot, you now have a little more time. Read the details: godotfest.com/blog/call-for-… #GodotEngine #GodotFest #GameDev
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Johannes Ebner retweeted
[EARLY ACCESS] The History & Evolution of Massively Multiplayer Games For Early Access Patrons (our 2nd most popular tier) is our second video with @raphkoster about the history of play, and the evolution of MMOs. Support /noclip and give it a watch: patreon.com/noclip/posts/ear…
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Johannes Ebner retweeted
We have work to do as we move to a more open developer ecosystem. Today we shipped an XBOX Godot sample to GitHub, giving developers a simple starting point for building games with the GDK and other title services. developer.microsoft.com/en-u…
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Johannes Ebner retweeted
I GOT THE DOMAIN! I FINALLY GOT IT!!!!!!!!!!1 🥳🎉 Paint​.NET is now at paint.net! Well, it will be just as soon as I push all the buttons to migrate content and set up redirects from getpaint​.net etc. For now it's just a "hey go here" redirect page.
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Johannes Ebner retweeted
XBOX
@XBOXMay 21
To improve accessibility options, we've updated the XBOX Adaptive Thumbstick Toppers: 🥅 Highly requested "goal post" topper option 🎮 Improved topper attachment design for extra stability Learn more here: xbx.lv/4tPl1hW
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Johannes Ebner retweeted
My reply to someone considering starting a video game company: The distribution of possible rewards for starting a video game company are generally not very good today. The market is well served, and gaining a foothold requires strong execution on both business and product issues, along with a substantial amount of luck. Plan to burn through seven figures with a not-great chance of making it back. If you do go for it, some bits of advice: Identify your customers clearly before you start. Not just a broad community, but specific people, and imagine them as you make decisions. Initially, build the smallest, most concise game you can imagine anyone paying for. It will still take much longer than you expect. Once something exists, hill-climb the value. Hopefully you will have some elements that clearly bring joy to people, which you can magnify. There will inevitably be tons of things that people find confusing, frustrating, or just boring that you will need to fix.
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Johannes Ebner retweeted
Game Pass Ultimate has become too expensive for too many players. Starting today, we’re dropping the price from $29.99 to $22.99/month. Future Call of Duty titles will no longer join Game Pass Ultimate on day one. They will join this tier the following holiday after launch (about a year later). Current Call of Duty titles will remain available to Ultimate subscribers. We’ll keep learning and evolving Game Pass to better match what matters to players. xbx.lv/4cWO9hR
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We're back with what you need - 45 minutes of back-to-back game announcements with zero fluff. World premieres. Gameplay reveals. Release dates. No hosts. No ads. Just games. Be there April 9th - 9am PDT / noon EDT / 6pm CEST.
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Johannes Ebner retweeted
One week ago at GDC 🌟 Every year we look forward to reconnecting with partners, meeting new devs, and coming together as an industry. 💚 Thanks for stopping by our Lobby Lounge and Game Dev Lounge to chat with us and making it an amazing #GDC2026!
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Johannes Ebner retweeted
Xbox at GDC 🔥 Dev Summit This year we're hosting our first Xbox Dev Summit at GDC - six sponsored sessions on Wednesday, March 11 to help you build for what's next! VP of Next Gen @jronald will be kicking it off with a keynote about our vision shaping the future of Xbox. 💫 #GDC2026 🧵More below
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Johannes Ebner retweeted
❓Did you know we have Office Hours on Discord every Friday at 11 AM PT? If you missed our session with the PlayFab team last month, here’s the Q&A recap with use cases and examples that could help bring your vision to life. 🌟 developer.microsoft.com/game…
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I just released my second Steam game. Feels really amazing! 🥳 I'm using Godot for quite a while now, but I am still suprised and happy about how adaptive it is. For MeltyFlow I used a custom build with a GDExtension and being this flexible is awesome! #GodotEngine
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