account for the open-source social vr and games framework

Joined July 2024
Basis retweeted
BasisVRWare
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1000人同時接続を達成したVRフレームワーク『Basis』 今日「1500人達成」を目指して同接イベント開催中🤩 現在200人弱が集まっている上、 自分のアバターを入れている人も増えているがまだまだ快適 どういう技術・・・???😱
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Participated in a #BasisLoadTest @BasisVR, an open source, social VR framework got 200+ people & 1630 people + bots into a single instance. Self-hosted instances make it feel like the early days of the Internet & what High Fidelity aspired to do but with VRChat culture to do it.
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This is 1,500 users in a VR instance. @BasisVR
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Basis retweeted
I've been playing around in @BasisVR and made a minecraft style world generator. There's an upcoming load test where they're going to fit 1500 players in one instance. I highly recommend attending you'll be blown away if vrc is all you've played. Details in comments!
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Basis retweeted
Replying to @BasisVR
What you peeps are doing is extremely cool! At EOZ, we love it!
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Basis retweeted
A super-liminal pen Made using the Basis Framework. xitter.cf/vr_hai/status/20870901…
I wrote new pen script from scratch
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Basis retweeted
1000+ People in a single VR instance is possible without issues and the @BasisVR Framework has done it. Watch as the map filled up.
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みえた!!!!同じセッションに930人くらい?いる!!! 意外と軽いのすごすぎるどういう技術!?!?!?🤯
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Basis VRヤバすぎ 1000人同時インスタンスすごいけど遠くのアバターは間引かれてるでしょ? からの全員一斉リスポーン💣🤯 それでもギリ生きるのすごすぎ😂
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Basis VR VRSNS向けのフレームワーク Unity6、URP前提、OpenXR 最適化が進んでおり、1000人という非現実的な人数がインスタンスにいてもクラッシュせずに動作する またオープンソースのため、ユーザーがカスタマイズ可能 顔トラ、フルトラ、その他のsocialVR的機能は網羅
200 players and getting 60 FPS with blender and unity running in the background. Good lord. #BasisVR Edit : I'm in desktop
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Basis retweeted
Here's a demo of the new URP support in my cel shader, Crosstone. Recorded from @BasisVR! Crosstone was designed from the onset to integrate nicely into HDR lighting, and you can see how it reacts naturally to the APV-lit environment without problems! #unity
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New: Have you heard of @BasisVR? It's a virtual world framework for VR/PC that just hit 679 local concurrent users in a stress test. (VRChat/SL can only do 250 max.) I talk w/lead dev @lukedooly on what's next. Now free for all members of my Patreon: 👇 patreon.com/posts/146015528
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The all-star VR cast has come together for load test no. 3 of the @BasisVR Framework. Creators from all sorts of places have shown again, that they are rooting for this critical piece of VR Development.
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Announcing: New @Steam Hardware, coming in 2026: Steam Controller Steam Machine Steam Frame Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
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A new dynamic seat system is coming to Basis VR @BasisVR! It includes support for any size avatars on any size seats, in any orientation, with the legs and spine at any angle. This uses the same data as in the @open_metaverse OMI_seat standard. PR: github.com/BasisVR/Basis/pul…
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Basis retweeted
I am finally giving machine learning a try I've recorded a motion capture of my arm and used it to train a model, now the arm bend is predicted (arm tracker only visible for reference) I need to get better at this xitter.cf/vr_hai/status/16578725…
There are some problems I wonder if I could solve with machine learning, but I don't have the technical knowledge to do it. My IK solver currently has some difficulties deciding where to bend the arm, but what if I could wear an elbow tracker to train an algorithm?
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Basis retweeted
lilToon URP and Poiyomi Toon URP now both support Adaptive Probe Volumes in Unity 6 so I want to give a shoutout to lil, SCRN, and Poiyomi ✨ This is great for those of us who are moving over to the creation of standalone experiences, making it even easier to convert avatars.
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Basis retweeted
Adaptive Probe Volumesに対応したlilToon 2.3.0をリリースしました BasisVR想定の対応です
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