dimforge retweeted
Replying to @langamestudios @BevyEngine
dimforge retweeted
Excited about landing the stack! macro for #nalgebra soon! Thanks to Birk Tjelmeland for the initial implementation.
Procedural macros in #rustlang are pretty neat🤌
github.com/dimforge/nalgebra…
@dimforge
dimforge retweeted
Interested in @rustlang and scientific computing?
Come join us at the Scientific Computing in Rust 2023 workshop! It's online and free to attend. We're open for talk proposals!
Check out or website for more info, and feel free to reach out😃
scientificcomputing.rs/
I'm helping organise Scientific Computing in Rust 2023. If you have any interest in scientific computing and/or programming in Rust, you might like it. scientificcomputing.rs/
dimforge retweeted
I'm working with @sp3ctral_cat on a Godot 4 extension for the @dimforge's Rapier physics engine. On the current WIP, performance and stability are much better than GodotPhysics. Here is the first preview. #Godot4 #GodotEngine #gamedev #Physics
dimforge retweeted
💖 We're sponsoring #dimforge and #rapier because…Space Frontiers is created with it. github.com/sponsors/dimforge…
dimforge retweeted
Finally Krestianstvo SDK 4 in WebKit browsers too! Video shows 8 devices simultaneously running 1 fully cross-platform deterministic virtual physics world (dice) and 16 avatars (circles). Backed by @solid_js, @dimforge, @nkSaraf98, @0xca0a, @threejs Live: play.krestianstvo.org/rapier
dimforge retweeted
Four different browsers running Croquet Microverse - Rapier physics in WebAssembly perfectly synchronized. @croquetio @sebcrozet
dimforge retweeted
Synchronized physics in the Croquet OS. This is using Croquet's replicated computation architecture. The physics engine is rapier.rs - a powerful system written in Rust. We worked closely with the creator to ensure it works great in Croquet. It does... #croquetio
dimforge retweeted
We're writing the core gameplay in Rust for our upcoming multiplayer game, combined with Unity for the user interface. jobs.resolutiongames.com/blo… #rustlang
dimforge retweeted
Replying to @godotengine
@godotengine built-in physics vs. gdnative based @dimforge Rapier physics: github.com/extrawurst/godot-… #rustlang #gamedev
dimforge retweeted
Awesome #Rust Weekly #237 is out rust.libhunt.com/newsletter/…
Featuring @fasterthanlime @dimforge @Change @jcdavis @pijul_org
dimforge retweeted
This Month in #RustLang #GameDev #16 - November 2020!
Includes updates about:
• A/B Street
• @VelorenProject
• rymd
• @GitHubGameOff
• gfx-rs
• rg3d
• Hand-on Rust book
• macroquad
• @BevyEngine
• Rapier & Salva
And lots of other news!
rust-gamedev.github.io/posts…
dimforge retweeted
Dynamic bezier curve collision system with bevy, rapier, bevy_rapier, vek, and lyon. #bevyengine #gamedev #rustgamedev #rustlang
dimforge retweeted
rg3d game engine now using Rapier as a physics engine. Thanks @dimforge !
github.com/mrDIMAS/rg3d
#rustgamedev #gamedev #rustlang
dimforge retweeted
The character controllers for @BevyEngine now work with @dimforge Rapier using a dynamic rigid body and applying impulses or forces, and with @EmbarkStudios' @NVIDIAGameDev PhysX crate for a kinematic capsule with direct translations, or dynamic rigid body and impulses/forces 1/n
dimforge retweeted
I just got a @BevyEngine @dimforge Rapier 3D dynamic rigid body character controller working using impulse events. It's very slidey/glidey at the moment as I need to understand how such a controller should work, but progress nonetheless!
dimforge retweeted
This Month in #RustLang #GameDev #13 - August 2020!
Includes updates about:
• @RustGameDev Podcast
• @VelorenProject
• @CrateAttack
• A/B Street
• Garden
• Rapier
• @BevyEngine
• @PistonDeveloper
• @AmethystEngine
And lots of other news!
rust-gamedev.github.io/posts…


















