Building 2D and 3D open-source geometry and physics tools for the Rust programming language and JavaScript.

France
Joined March 2016
I'm glad to have secured some funding to help @dimforge and #rustlang ecosystem
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Excited about landing the stack! macro for #nalgebra soon! Thanks to Birk Tjelmeland for the initial implementation. Procedural macros in #rustlang are pretty neat🤌 github.com/dimforge/nalgebra… @dimforge
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Interested in @rustlang and scientific computing? Come join us at the Scientific Computing in Rust 2023 workshop! It's online and free to attend. We're open for talk proposals! Check out or website for more info, and feel free to reach out😃 scientificcomputing.rs/
I'm helping organise Scientific Computing in Rust 2023. If you have any interest in scientific computing and/or programming in Rust, you might like it. scientificcomputing.rs/
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Nintendo doesn't know about this but I'm making a Super Mario movie game that plays in the browser and It's almost done 🚀 Rendering: @threejs & @PixiJS (UI) Physics: #rapier by @dimforge Architecture: ECS w/ miniplex Inspiration: some guys in Japan
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I'm working with @sp3ctral_cat on a Godot 4 extension for the @dimforge's Rapier physics engine. On the current WIP, performance and stability are much better than GodotPhysics. Here is the first preview. #Godot4 #GodotEngine #gamedev #Physics
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Finally Krestianstvo SDK 4 in WebKit browsers too! Video shows 8 devices simultaneously running 1 fully cross-platform deterministic virtual physics world (dice) and 16 avatars (circles). Backed by @solid_js, @dimforge, @nkSaraf98, @0xca0a, @threejs Live: play.krestianstvo.org/rapier
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Four different browsers running Croquet Microverse - Rapier physics in WebAssembly perfectly synchronized. @croquetio @sebcrozet
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Synchronized physics in the Croquet OS. This is using Croquet's replicated computation architecture. The physics engine is rapier.rs - a powerful system written in Rust. We worked closely with the creator to ensure it works great in Croquet. It does... #croquetio
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We're writing the core gameplay in Rust for our upcoming multiplayer game, combined with Unity for the user interface. jobs.resolutiongames.com/blo… #rustlang
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dimforge retweeted
Replying to @godotengine
@godotengine built-in physics vs. gdnative based @dimforge Rapier physics: github.com/extrawurst/godot-… #rustlang #gamedev
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This Month in #RustLang #GameDev #16 - November 2020! Includes updates about: • A/B Street • @VelorenProject • rymd • @GitHubGameOff • gfx-rs • rg3d • Hand-on Rust book • macroquad • @BevyEngine • Rapier & Salva And lots of other news! rust-gamedev.github.io/posts…
Dynamic bezier curve collision system with bevy, rapier, bevy_rapier, vek, and lyon. #bevyengine #gamedev #rustgamedev #rustlang
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rg3d game engine now using Rapier as a physics engine. Thanks @dimforge ! github.com/mrDIMAS/rg3d #rustgamedev #gamedev #rustlang
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The character controllers for @BevyEngine now work with @dimforge Rapier using a dynamic rigid body and applying impulses or forces, and with @EmbarkStudios' @NVIDIAGameDev PhysX crate for a kinematic capsule with direct translations, or dynamic rigid body and impulses/forces 1/n
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I just got a @BevyEngine @dimforge Rapier 3D dynamic rigid body character controller working using impulse events. It's very slidey/glidey at the moment as I need to understand how such a controller should work, but progress nonetheless!
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This Month in #RustLang #GameDev #13 - August 2020! Includes updates about: • @RustGameDev Podcast • @VelorenProject • @CrateAttack • A/B Street • Garden • Rapier • @BevyEngine • @PistonDeveloper • @AmethystEngine And lots of other news! rust-gamedev.github.io/posts…
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Working on a physics-based simulation for hexapod locomotion. Kudos to @rustsim for their amazing work on the nphysics library! #robotics #hexapod #physics #simulation #rustlang
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