In-depth interviews with indie game developers creating titles and libraries with the Rust programming language. Listen and subscribe at https://xitter.cf/t.co/T4QD0enbgQ

Joined July 2020
Rust Game Dev Podcast 🦀 retweeted
Remember this gif? All the changes landed on the macroquad-0.4. Now stable macroquad from crates.io supports Metal API! Being a major version bump, it gave chance to clean up a lot of long-lasting issues. Full 0.4 changelog: macroquad.rs/articles/macroq… @rust_gamedev
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Rust Game Dev Podcast 🦀 retweeted
After far too long a delay, bracket-lib has been updated! It's been tested with the Hands-on Rust code and the Roguelike Tutorial. As always, let me know if problems crop up. #rustgamedev
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Rust Game Dev Podcast 🦀 retweeted
Another full month of @rustlang on YouTube. Overall we covered almost all of the Learn Wgpu tutorial series, implemented cubespheres and other shader tech in @BevyEngine, covered Bevy's second game jam and some other releases and started an "unstable Rust" series.
Celebrating another month of daily @rustlang videos today. This month we started diving into Compute Shaders in @BevyEngine, Macros, Scoped Threads, and more
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This is the way
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Rust Game Dev Podcast 🦀 retweeted
🆕🦀 A few hours ago, @rustlang 1.64.0 was released! 🎉 Just like every six weeks, at every new release, here's a thread with some of the highlights. 🧵 1/15 blog.rust-lang.org/2022/09/2…
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Rust Game Dev Podcast 🦀 retweeted
Began work on my first boss enemy in Thetawave. I'm trying out joints using Rapier by @dimforge. Liking the look of it so far! github.com/thetawavegame/the… @BevyEngine #rustlang @rust_gamedev
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Rust Game Dev Podcast 🦀 retweeted
Replying to @Rex_Quantum
I'm planning two rounds of releases: one to catch up (a last 0.8 version), focusing on crate versions and a year's worth of bug-fixes - and then a second that will add Bevy support.
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Rust Game Dev Podcast 🦀 retweeted
Coded a little toy for the @BevyEngine jam #2. If you've ever wanted to drift a combine harvester, this one is for you. ;) Mostly an exercise to learn rust and play with bevy. itch.io/jam/bevy-jam-2/rate/…
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Rust Game Dev Podcast 🦀 retweeted
Over the weekend I worked a little more on character creation and UI. The UI system is starting to get quite flexible and putting screens together is relatively quick now, with support for events, tooltips, text wrapping and colour. #rust #gamedev
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Rust Game Dev Podcast 🦀 retweeted
Learning @BevyEngine making a clone of this classic github.com/wichops/bevy_retr… #rustlang #gamedev
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Rust Game Dev Podcast 🦀 retweeted
The last few months I have been working on a side project of integrating Rust into Unreal Engine 5, and today I finally released it 🥳 Here is the blog post: maikklein.github.io/unreal-r… The project link: github.com/MaikKlein/unreal-… @rustlang @rust_gamedev #UnrealEngine
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Rust Game Dev Podcast 🦀 retweeted
🚀 gdnative 0.10.1 released! New #[method] syntax, GDScript utils like lerp/smoothstep, exporting Vec/HashMap/HashSet and several bugfixes. This is a backwards-compatible release; Godot 3.5 support will be added in a separate version. Details in github.com/godot-rust/godot-…
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Rust Game Dev Podcast 🦀 retweeted
Veloren has hit a new record number of players online on the main game server at once, 277 --> 369!
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Rust Game Dev Podcast 🦀 retweeted
Spent the last few evenings hacking on a new UI system - post finishing the incredible 'Hands on Rust' by @herberticus It's ECS driven, supports mouse/keyboard and adds multiline colored printing to my fork of bracket-lib. #rustlang #gamedev
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Rust Game Dev Podcast 🦀 retweeted
I threw my own spin on an old @beesandbombs gif in @BevyEngine with some real cube meshes and vertex shader.
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Rust Game Dev Podcast 🦀 retweeted
Today is Bevy's second birthday! As is (now) tradition, I've taken this as a chance to reflect on the past year and outline our plans for the next year of @BevyEngine development. bevyengine.org/news/bevys-se…
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Rust Game Dev Podcast 🦀 retweeted
🆕🦀 Just moments ago, @rustlang 1.63.0 was released! 🎉 It's quite a big release, with even more exciting new features than usual! Here's a thread with some of the highlights. 🧵 1/16 blog.rust-lang.org/2022/08/1…
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Rust Game Dev Podcast 🦀 retweeted
The arcade is setup and playable at @rustconf! Stop by and try out some games made with @rustlang if you are here! @rust_gamedev #gamedev #rustlang
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Rust Game Dev Podcast 🦀 retweeted
It's time to #bevyjam! Bevy Jam #2 will start on August 19. Jams are a great way to dive in to game development, even if you have never built a game (or used Bevy)! Theme voting is open on the Bevy Discord! Join Bevy Jam #2 here: itch.io/jam/bevy-jam-2
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