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Finally fixed the bug where a hare would get stuck bouncing in a narrow tunnel.
#screenshotsaturday #indiegame #grapplinghook #rustlang
Rik's project is unlike anything else in Rust ecosystem. A complete UI system with tooling built from ground up with amazing iteration times.
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For those who are into grappling-games:
@sbuggames has released Webbed couple days ago.
Motion and weaving mechanics are delightful and a lot of attention is taken to character animation.
store.steampowered.com/app/1…
koalefant retweeted
Jarzynski and Olano, Hash Functions for GPU Rendering. jcgt.org/published/0009/03/0…
koalefant retweeted
miniquad & macroquad are amazing additions to the #rustlang #gamedev ecosystem: they're simple, easy to modify, extremely portable, and instantly compiled.
Please, consider checking these libraries out and supporting @fedor_games - he's putting a ton of work into them!!🦀
koalefant retweeted
RenderDoc v1.9 includes Vulkan shader debugging and pixel history support, as well as a number of other improvements and fixes.
Full release notes are available: github.com/baldurk/renderdoc… as well as binary downloads: renderdoc.org/builds
Looking into terrain destruction: happy to see that SDF substraction (max(-a, b)) produces perfect shapes (left).
Yet it painful to discover, that unlike unions it produces incorrect result causing collision to stuck (right).
Any advices on this?
#distancefield #rustlang
koalefant retweeted
More drafts into the platformer book: how to draw a level with a simple parallax effect, using tiled and macroquad.
gist.github.com/not-fl3/d0b5…
#gamedev #indiedev #rustlang
Curiously I am getting C64-like characters on iPad.
Frogs are rendered using SDF shapes and distances are computed in world coords. Those at the origin are sharp, but further away become blocky. Looks like FP16 it using FP64.
#screenshotsaturday #indiedev #rust #commodore64
koalefant retweeted
This Month in #RustLang #GameDev #13 - August 2020!
Includes updates about:
• @RustGameDev Podcast
• @VelorenProject
• @CrateAttack
• A/B Street
• Garden
• Rapier
• @BevyEngine
• @PistonDeveloper
• @AmethystEngine
And lots of other news!
rust-gamedev.github.io/posts…
New and easier training map: Dungeon.
Painted by Kesha Astafyev: behance.net/spoon_tar
#gamedev #indiedev #rustlang #gameart
koalefant retweeted
This Month in #RustLang #GameDev #12 - July 2020!
Includes updates about:
• @VelorenProject
• @CrateAttack
• 4K intro
• Robo Instructus
• A/B Street
• Servo plugin for @Unity3d
• @MunLangOrg
• luminance
• macroquad
And lots of other news!
rust-gamedev.github.io/posts…
A summary of July updates of Crate Before Attack:
cratebeforeattack.com/posts/…
#gamedev #indiedev #rustlang #grapplinghook #frogs












