#indiedev/#gamedev-eveloper building Crate Before Attack - a grappling hook game about frogs in #rustlang.

Germany
Joined May 2020
Finally fixed the bug where a hare would get stuck bouncing in a narrow tunnel. #screenshotsaturday #indiegame #grapplinghook #rustlang
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Rik's project is unlike anything else in Rust ecosystem. A complete UI system with tooling built from ground up with amazing iteration times.
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For those who are into grappling-games: @sbuggames has released Webbed couple days ago. Motion and weaving mechanics are delightful and a lot of attention is taken to character animation. store.steampowered.com/app/1…
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Implemented racing against ghosts of other players and preview of race results as a histogram. #indiedev #gamedev #rustlang #race
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koalefant retweeted
Jarzynski and Olano, Hash Functions for GPU Rendering. jcgt.org/published/0009/03/0…
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koalefant retweeted
miniquad & macroquad are amazing additions to the #rustlang #gamedev ecosystem: they're simple, easy to modify, extremely portable, and instantly compiled. Please, consider checking these libraries out and supporting @fedor_games - he's putting a ton of work into them!!🦀
Announcement time: I got into github sponsors program! 🎉🎉🎉 github.com/sponsors/not-fl3/
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Looking into terrain destruction: happy to see that SDF substraction (max(-a, b)) produces perfect shapes (left). Yet it painful to discover, that unlike unions it produces incorrect result causing collision to stuck (right). Any advices on this? #distancefield #rustlang
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More drafts into the platformer book: how to draw a level with a simple parallax effect, using tiled and macroquad. gist.github.com/not-fl3/d0b5… #gamedev #indiedev #rustlang
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Curiously I am getting C64-like characters on iPad. Frogs are rendered using SDF shapes and distances are computed in world coords. Those at the origin are sharp, but further away become blocky. Looks like FP16 it using FP64. #screenshotsaturday #indiedev #rust #commodore64
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*correction: looks Looks like it is using FP16 where on desktop one would get FP32.
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This Month in #RustLang #GameDev #13 - August 2020! Includes updates about: • @RustGameDev Podcast • @VelorenProject • @CrateAttack • A/B Street • Garden • Rapier • @BevyEngine • @PistonDeveloper • @AmethystEngine And lots of other news! rust-gamedev.github.io/posts…
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New and easier training map: Dungeon. Painted by Kesha Astafyev: behance.net/spoon_tar #gamedev #indiedev #rustlang #gameart
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koalefant retweeted
The newsletter made it through its first year! Woo-Hoo! 🎉
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This Month in #RustLang #GameDev #12 - July 2020! Includes updates about: • @VelorenProject • @CrateAttack • 4K intro • Robo Instructus • A/B Street • Servo plugin for @Unity3d • @MunLangOrg • luminance • macroquad And lots of other news! rust-gamedev.github.io/posts…
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Crate Before Attack is in three languages now. #gamedev #rustlang #grapplinghook
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