@PixiJSi
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The HTML5 Creation Engine. Create beautiful games, apps, and interactive digital content with the fastest 2D WebGPU/WebGL renderer. https://nitter.cf/t.co/wZIppsLmRu
everywhere
Joined January 2014
- Tweets417
- Following16
- Followers5.9K
- Likes371
Pinned Tweet
🚀 GitHub Sponsors is live!
PixiJS is now live on github sponsors and we’ve updated our tiers across both @github and @opencollect!
👉 pixijs.com/8.x/sponsor
We’d love your support, especially from companies who rely on PixiJS. Help us keep pushing the web forward!
Procedural terrain demo built with PixiJS 3D
Built by @tytytyryu using GPT-6 Astra
Excited to see more of what people create with with our engine!
desert-crossing.tylerryu.cha…
PixiJS retweeted
I redid the pixel art wizard test I did last night inspired by @majidmanzarpour ... I rewrote the prompt in a way that allowed GPT-6-Sol to use @PixiJS as a renderer rather than pure JS, and got a way better result.
Link to the OG post: nitter.cf/majidmanzarpour/status…
First PixiJS 3D project in the wild 🎉
PixiJS retweeted
💚 Site of the Day - I-Creativ Studio
A custom-built portfolio merging WebGL depth, Pixi.js rendering, and GSAP motion on a bespoke Laravel CMS. Minimal and cinematic, designed without templates or frameworks. A distilled expression of 20 years of digital craftsmanship.
credit: i-Creativ Studio (linkedin.com/company/i-creat…)
⚙️ ScrollTrigger Flip
🛠️ WebGL @PixiJS
site → i-creativ.net
showcase → gsap.com/showcase
PixiJS retweeted
The @codetv_dev hackathon entries are rolling in and it's so much fun looking through them.
The magic broom on @ericvanholtz site is just perfect. 🧹 Love seeing @PixiJS in the wild too 😎
You can read about how he created it here ->
okaydev.co/articles/sweep-th…
Been working with GPT 5.6 Sol to add frustum culling to our upcoming 3D renderer 👀
Culling will be automatic, so no setup required, just like our batching
Together, they let you render huge worlds without worrying about optimisation
Demo: 1 million blocks at 120fps
Following on from last week's GPT 5.5 experiments...
Did more experimenting with HTML-in-Canvas to create more interesting page transitions
Using our favourite animation library GSAP + the PixiJS Skills
Very impressed with how well GPT 5.5 can create WebGL/WebGPU shaders
PixiJS retweeted
Not a Trolley Problem! Day 10.
Reworked bosses.
Before: wait 2 minutes → 30s to beat.
Now: 5 sequential bosses per location, lots of HP, no timer.
#gamedevjs #gamedev #indiedev #idle #incremental #pixijs #webgame
PixiJS Skills let your agent build with better context about the latest features of the engine. They work with Cursor, Claude, ChatGPT, Copilot, and other AI tools.
Try them out and let us know how they work for you: github.com/pixijs/pixijs-ski…