| | 3d generalist by hobby | | Rigger by trade | | Technical Artist | |

North East, England
Joined February 2021
Nazib Nur retweeted
Paint light directly in Blender's viewport, like in Photoshop, with @ShaderError's @LightPainterPro, an add-on that makes this part of your workflow infinitely easier. It's 50% off for a limited time: 80.lv/articles/this-add-on-l…
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Our feature artist/tutorial today is this amazing PHONEME CHART by theendisnearus on deviantart (deviantart.com/theendisnearu…). Great for ANIMATION, or if you draw COMICS, drawing your characters mouths in the shape of the LAST syllable in you SPEECH BUBBLE often works very well!
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Stretching issues with height and displacement in Substance Painter? Try blurring the edges of your displacement to reduce artifacts and keep your details clean! #substancepainter #gamedev #textureartist #texturingtips #blenderartist #blender3d
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mGear 5.0 Beta 1 is available and open call for Testing & Bug Reports . Please check the post on the forum for more information forum.mgear-framework.com/t/…
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Testing blending dynamic weather from foggy mood to clear sunny day using Sky Creator Unreal Engine 5.3 Lumen Nanite Terrain sculpted inside Unreal and brushed scanned trees from Mawi and Quixel assets. artstation.com/pscionti #UnrealEngine5 #ue5 #UnrealEngine #lighting #forest #lumen #nanite #lighting #realism #photography #videogames #medieval #Skyrim #Videogame @UnrealEngine @ArtStationHQ @80Level @quixeltools @skx_doom
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My experience with building game engine friendly face rigs has been an ever decreasing joint count. Here's my latest minimal face rig, 32 joints and 4 max influences. It's using my new face GUI workflow so it can hit core expression really quickly
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#Bifrost 2.10のwalking_centipedeサンプルを参考にしつつ、少しアレンジして四脚のIK組んでみた。 #maya3d #rigging #animation3d #ProceduralAnimation
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Unreal Engine 5.4 is here!🔔 It’s packed with new features and improvements, including the toolsets we’ve been using internally to make ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite’ the successes they are. Check it out: unrealengine.com/whats-new
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Nazib Nur retweeted
Hey everyone! Here's the breakdown of the character abilities effects I've been sharing lately. I'd really appreciate it if you could give it a share, and I hope you enjoy it. Follow for more updates on my Realtime VFX journey artstation.com/artwork/n0meG…
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Nazib Nur retweeted
Houdiniで砂嵐のシミュレーション
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鳳凰リグ&アニメーション #3D #3Danimation #rigging #maya3d
「舞」 書道と流体シミュレーションを融合させたフルCGの映像表現に挑戦しました。vimeo.com/832449147 #三次元無双 #3danimation #houdini #maya3d #calligraphy #書道 水墨画イラスト: @monmonpopo 音楽: SHIBAINU
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Nazib Nur retweeted
Check out STORROR Parkour Pro, a WIP Unreal Engine-powered exploration game and the most authentic parkour simulator ever created. More demos and info: 80.lv/articles/this-has-to-b… #games #videogames #gamedev #gamedevelopment #unrealengine #unrealengine5 #parkour @StorrorParkour
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Public Release - Our March #workshop with Jon Arellano, Environment Artist at Sony Santa Monica, is now live on Youtube for all to watch. Jon did an incredible job at breaking down both the theory & practice behind modular kits for game environments: youtu.be/77xPHfzciiY
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All my horse and panther cycles pasted together. #animation
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Nazib Nur retweeted
Nanite Skinning (Skeletal Mesh Support) with Nanite Tessellation / Displacement is now working perfectly on UE5-Main branch two days later! Great work @gwihlidal & team, Going to enable insane things :D #UnrealEngine #UE5 #UnrealEngine5 #GameDev
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Nazib Nur retweeted
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#RetopoFlow v3.2.0 is hot out of the oven! You can download it from blendermarket.com/products/r… or by using the built-in Updater System. Let us know what you think! Happy Retopo'ing!
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1/ Animation Tips & Tricks: Volume I Things will get techy. BEWARE! Animating someone writing is more complicated than it looks. In #vivomovie I had to work on such a shot, so I thought I’d share the workflow I found worked best in this situation. Here’s the final result
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how to make your rigger happy🤠Important points of the model for clean rigging (lips,lids,brow)#rigging #riggingtips #tips #3dmodeling
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Nazib Nur retweeted
Everyone: You can't paint normals. Nick: Hold my beer...
I've painted over this image of Franklin Douglass using a sphere palette made from a normals sphere. I brought it into Photoshop as a normal map in a 3D layer to try out different lighting and reflections. #3d #photoshop #3dart #illustration #art
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