Freelance Senior Rigging TD | Open to work and commissions | He/Him | From Perth, Australia | Dead account, follow me on Bluesky instead

Melbourne, Victoria
Joined March 2011
Hey all, this account is dead as I don't use Twitter anymore. I'll keep it up as an archive, but I won't be posting here. I'm active on Bluesky and LinkedIn, you can follow me there (Linktree on my profile). If you're animating with my rigs, make sure to reach out with your work!
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Robbie Reid the Rigger retweeted
If you were contemplating coming to Australia to work in VFX, a reddit user has broken down the considerations about coming to Oz. It's a really great read: reddit.com/r/vfx/comments/1g…
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Robbie Reid the Rigger retweeted
A big misconception about being a 3d modeller is that you know a lot about what makes for good character topo. Sure, we have a decent idea but the real masters are the riggers. A large part of the job is working with riggers to develop *functional* topo.
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Robbie Reid the Rigger retweeted
We had a lot of fun showcasing our alpha prototype of Bones: Wandering Soul at our first-ever industry event! A massive thank you to @indiebyog and @Xsolla for this incredible opportunity. It was so rewarding to see Bones bring joy to everyone who playtested 💀 @GCAPConf @igea
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Robbie Reid the Rigger retweeted
The duality of my rigging talk at GCAP today. Thanks so much to everyone who came along! Hearing people found it helpful, and that they learned a bunch of new things, has made me very happy. Definitely a worthwhile experience
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The duality of my rigging talk at GCAP today. Thanks so much to everyone who came along! Hearing people found it helpful, and that they learned a bunch of new things, has made me very happy. Definitely a worthwhile experience
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Replying to @chowgood
@chowgood's talk dropping another unrealistic beauty standard on me
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Giving my talk "How To Never Rig The Same Thing Twice" at GCAP today. 11am, room 104, be there and be square. Come learn all my rigging secrets so you never have to hire me again (But still hire me please)
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I love the optimization challenges that come with game rigs, but sometimes it's so freeing having a project for film or TV. Using DQ weights, stacked skin clusters, no care for max influences. Gets me all nostalgic...
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Robbie Reid the Rigger retweeted
In my absence, do me a favour: Emerging game makers: Meet people. Don't "Network" - just meet people. Tell your story and listen to theirs. Veterans: Remember this will be someone's first ever MIGW, and remember what it has meant to you over the years. Give as much as you can.
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It's less than one week until MIGW and GCAP! I'll be giving my talk "How To Never Rig The Same Thing Twice" at 11:00am on Tuesday October 8th. I'll also be open to meetings the whole week. If you want to talk about rigging, your project or just catch-up, get in touch!
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Photorealistic CG animation is still ANIMATION. If you call it "live action" this is harming animators and VFX workers. Words matter. Animation workers deserve fair treatment and pay - whether they are working in 2D or CG. Disney reboots, Planet of the Apes, Gollum - all ANIMATED
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I've shown incredible restraint and only included three Simpsons references in my GCAP talk
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Robbie Reid the Rigger retweeted
We’re excited to be showcasing Bones: Wandering Soul at the @Xsolla Big Games Night as part of @GCAPConf 2024! Running Tuesday Oct 8th 17:30-19:30, this official networking social is exclusive to GCAP attendees and features 20 ANZ games brought together by the @indiebyog team!
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Saw The Substance today. Would highly recommend. Another one to add to my list of films that have dropped my jaw in cinemas
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Come down and playtest Bones at SAE Melbourne this Friday! It's a game from the new Studio Tinkerhaus, who received funding from Screen Australia to start the project earlier this year. I've been rigging the main character, making sure he can detach all his limbs
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I'll be there giving it a go as well, come say hi if you're in town (You can also wish me Happy Birthday as well😏)
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