We lost a true industry legend yesterday.
Polycount has its roots in the early FPS mod and dev scene, where Richard “Levelord” Gray helped shape what it meant to be a level designer and create the maps that defined a generation of shooters.
Whether you had the chance to work with him, learned from his work, or were influenced by his design without even realizing it, Levelord helped pave the way for generations of level designers, world artists, and environment artists.
His impact on our industry runs deeper than many realize and his legacy will live on in the worlds we build for years to come.
Richard "Levelord" Gray passed away on October 12, 2026, at the age of 68.
"You're not supposed to be here! - Levelord"
I spy a Greentooth in @DardoStudios new animation short.
After a lot of hard work, we are so proud to finally share Ghost Stride, an original animated short made by the team at Dardo Studios.
What started as a quick animation test grew into a full short film built in Unreal Engine from rigging to final render. Every character was rigged with Control Rig and animated directly in Sequencer, with the final cameras, lighting and shaders in front of us the whole time. Cameras were blocked out alongside the animation inside the final environments so every discipline could work in the same scene and see changes almost instantly.
On top of that realtime foundation, we pushed the painterly look as far as we could. We projected more than 60 hand painted images back onto the 3D so the brushstrokes feel alive in motion and finished it off with hand animated 2DFX, like Shadow's hair and environmental VFX.
Ghost Stride was made in the gaps between client projects and it pushed us beyond our usual boundaries. It is a story about facing your fears and moving forward anyway, which turned out to be a pretty honest reflection of what making it felt like.
Huge thanks to the incredible team at Dardo Studios and our audio partner, Moonsailor Audio.
We will be sharing more about how we solved the trickiest parts of the film in our upcoming Problem Solving Series so stay tuned.
We hope you enjoy watching Ghost Stride as much as we enjoyed making it.
With the recent announcement at Blizzcon of the Roadhog rework, it is always fun to spot the Greentooth love. What other games have you spied this little easter egg? Share the love in the comments.
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Turns out making a tree move is… a lot of tiny movements. 🌳
Built by hand. Moved frame by frame. 🎞️
And yes, it took forever. 😅
#SouthOfMidnight #CompulsionGames #GameDev #IndieStudio #StopMotion #BehindTheScenes #ClydeHenry
Polycount retweeted
Cloth Tool in 3DCoat
Fully Functional 30-Day Trial
Then continue with Unlimited Learning Mode and buy only when you're ready.
#3dsculpting #3dcoat #3dgraphics
Polycount retweeted
⭐️I am very happy to present to you the brand Release Trailer of HAELE 3D - Portrait Studio Pro⭐️
- Tons of blendable facial expressions
- Planar heads, skulls, facial muscles
- Fully editable realtime lighting
📅Release Date: 09/23/2026
Would you use it in your practice?
Polycount retweeted
The Barracks was my main contribution to the cinematic return of Starcraft. I first played back in 1998 and have always played Terran so was honoured to create the iconic Barracks. The SC 2 cinematics inspired me to get in to CG so i feel fortunate to make my own contribution
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Holy hell. You can embark your Titan in first person in the Titanfall 2 VR alpha mod, by combining it with First Person Embark!
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So happy to have worked on this illustration for the Overwatch ttrpg event for Blizzcon. Had a blast drawing it and I am glad you guys like it!!!! 🎲
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⭐️ Free Tool for Blender Animators ⭐️
It's been a while since I've been thinking about making something like this for Blender, so I could have an easier time animating in this software.
It's a set of 16 sliders from my Maya Animo toolset.
Polycount retweeted
Roarty Digital are hiring for a realistic 3D character artist!
Apply below!
lnkd.in/e7kwd3Ns
(I'm not the hiring manager for this role and cannot personally recommend you if we're not prior colleagues but if you have any questions I'm happy to help!)
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I'm pleased to announce that around 200 pages' worth of UI/UX tutorial resources are coming to the Game UI Database for FREE via a brand new blog. No ads. No paywalls. No email signups.
Here's a preview of the first piece dropping next week, all about crafting cross-platform control schemes and layouts!
Oh, and I think it goes without saying, but this is an AI-free zone.
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I wrote up this free training to help you understand how to create softer plant cards in Blender (normal data transfer).
rileyb3d.com/training/softer…
Polycount retweeted
Replying to @Gamer_Amanda007
Hi, I'm Armand, I'm a #SoloGameDev and made a game by myself, no third party assets or AI, I'd appreciate some love for "Dungeon".
xitter.cf/EvilPlanets/status/203…
Polycount retweeted
Some more stuff from ongoing personal project. Aimed for a warmer palette on the houses, want to get that Stockholm architecture palette going.
#conceptart

































