Nikita Borisov (@tinydobbins) header
Nikita Borisov (@tinydobbins) profile picture

programmer & co-founder TinyDobbins.

Joined December 2010
Photo by Nikita Borisov (@tinydobbins)Photo by Nikita Borisov (@tinydobbins)Photo by Nikita Borisov (@tinydobbins)Photo by Nikita Borisov (@tinydobbins)Photo by Nikita Borisov (@tinydobbins)Photo by Nikita Borisov (@tinydobbins)Photo by Nikita Borisov (@tinydobbins)Photo by Nikita Borisov (@tinydobbins)Photo by Nikita Borisov (@tinydobbins)Photo by Nikita Borisov (@tinydobbins)
Nikita Borisov retweeted
Defold now supports all 3 major consoles, completely free of charge for approved console developers. 🎮 Nintendo Switch, PlayStation 4 & 5, and now Xbox! 🌐 Web: HTML5, #Poki, #Wavedash, YT Playables, Playgama, CrazyGames and more 📱 Mobile: Android, iOS 💻 PC: Windows, macOS, Linux, SteamOS, Steam Deck No subscriptions. No royalties. No revenue limits. No strings attached. #Defold is free. And always will be thanks to its license. Defold Foundation is here to take care about its development, performance, and size. #gamedev #indiedev #indiegames
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Nikita Borisov retweeted
It’s unusual, but just a day after releasing Defold 1.13.2, we’re already starting the Defold 1.14.0 Beta! 🚀 We want to prepare Defold for iPhone Duo 📱 1.14.0 brings support for iOS 27.1, the modern UIScene lifecycle, improved safe-area handling, Metal as the default backend on Apple platforms, and more. We already have Defold games running on the Duo Simulator. But that’s not all! Some more highlights: 🧩 Cubemap render targets - great for reflections, etc. 🔗 Generational game object handles, with support for up to 1M objects per collection 🌍 Improved text shaping for complex scripts, emoji, and bidirectional text ⚙️ Storage buffers in dmSDK 📦 Android resource shrinking with R8 ✨ Multiple Editor, rendering, and performance improvements - and more! This release also contains several breaking changes. As Defold moves forward, some APIs, legacy behaviors, and old platforms need to change or be removed. Sometimes, these changes are necessary to keep the engine maintainable and ready for the future. That’s also why we’re starting the beta early and giving it a slightly longer testing period. We'd appreciate help in testing it and reporting issues! 💙🧡 #Defold #gamedev #gameengine #indiedev #iphoneduo #mobilegames #webgames #pcgames
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Nikita Borisov retweeted
A small #Defold teaser 👀 @mwesterdahl76 is working on vector font rendering using existing .ttf / .otf font support. This allows for highly detailed, more readable glyphs and makes it possible to use different font sizes without consuming additional texture memory for each size. And there’s another nice side effect: emoji support! 😃🥳🎉 An emoji font can be added to the font collection, allowing Defold’s font renderer to find and render emoji glyphs directly alongside regular text. Stay tuned, it should come even this year 🧡💙
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Jumping on the water shader bandwagon! First attempt at a water shader for @defold! #gamedev #madewithdefold #compute
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Nikita Borisov retweeted
⚡️ Happy to announce my side-project: netcode.io The objective here is to provide open-source, portable and performant primitives to ultimately serve networked traffic for realtime games and apps. It is still early but results have been promising so far!
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Nikita Borisov retweeted
Took a few hours to run these WebGPU benchmarks, so I'm sharing FYI: 🥊 PlayCanvas 🥊 Three.js 🥊 Babylon.js - @playcanvas: the winner in performance - @threejs: smallest + quickest to first frame - Babylon.js: still good tech but 🥲 Full report 👉 endel.github.io/webgpu-webgl…
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Nikita Borisov retweeted
Haven't played the 0.18 demos yet? Check them out in the replies 👇
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Nikita Borisov retweeted
Love seeing this! 👏 We couldn't resist - the demo now also works with Colyseus 😎 If you're building multiplayer with #Defold and want an open-source, self-hostable server, here's the port: github.com/colyseus/defold-p…
We're happy to share with you not one, but 3 new #opensource projects: 🌐 Photon Fusion extension for #Defold 👥 new #multiplayer 3D platformer sample showing it in action 🎮 the separated standalone offline sample based on the one by @KenneyNL The extension brings #PhotonFusion networking to Defold projects, including room-based matchmaking, state replication, late join support, physics prediction, RPCs, networked object spawning, replicated properties, and authority-based gameplay logic. The sample is a full 3D platformer project with character movement, double jump, coins, falling platforms, camera controls, effects and custom rendering pipeline. Even if you are not building multiplayer yet, it is also a great Defold 3D platformer starter project to study and build from. Check out the release, try the sample, and tell us what you would build with it 👇 #MadeWithDefold #gamedev #indiedev
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Nikita Borisov retweeted
We're happy to share with you not one, but 3 new #opensource projects: 🌐 Photon Fusion extension for #Defold 👥 new #multiplayer 3D platformer sample showing it in action 🎮 the separated standalone offline sample based on the one by @KenneyNL The extension brings #PhotonFusion networking to Defold projects, including room-based matchmaking, state replication, late join support, physics prediction, RPCs, networked object spawning, replicated properties, and authority-based gameplay logic. The sample is a full 3D platformer project with character movement, double jump, coins, falling platforms, camera controls, effects and custom rendering pipeline. Even if you are not building multiplayer yet, it is also a great Defold 3D platformer starter project to study and build from. Check out the release, try the sample, and tell us what you would build with it 👇 #MadeWithDefold #gamedev #indiedev
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Nikita Borisov retweeted
Automation Bridge opens up new possibilities for automatic testing and development in Defold 💻 It can help automate game testing, including: ▶️ running your game 🔍 inspecting it 🕹️ interacting with it 🎮 and even simulating gameplay. Agents and external tools can access the Defold Editor, read current documentation through OpenAPI endpoints, run the game, interact with it, capture state, and support more advanced development workflows. Defold now has also more resources covering how external tools can interact with the editor and the running engine. #Defold #gamedev #indiedev #AI #aigamedev
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Nikita Borisov retweeted
Since Brotli is preferred over GZip, here are the same empty bundles compressed with Brotli. Now our engine clocks in at 0.83mb!!! 🎉 #defold #gamedev #web #wasm
I'm quite proud of the team! We've kept an eye on the build size, and added a lot of new features! Most of the size decrease thanks to @agulev 💙 Wasm is 7% smaller! Android is larger as it now defaults to Vulkan. Below are numbers for an empty build. #defold #gamedev
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Nikita Borisov retweeted
Check out Vantage - a simple camera controller by @jhonnygoransson 🎥 It's great for fly camera, FPS camera or orbiting camera (e.g. for strategy/building/tyccons - so games that need a camera over the world) using keyboard, mouse and touch input. #MadeWithDefold #gamedev #indiedev #3D
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Nikita Borisov retweeted
We're happy to share with you a new assets library for Defold with Physically Based Rendering!✨ As we continue improving 3D workflows in Defold, the PBR assets will work with the new Light components coming with Defold 1.13.1 🧡💙 It adds reusable PBR materials and shaders for model rendering in #Defold. It supports common glTF material data such as base color, metallic, roughness, normal, occlusion, and emissive textures and more. You can use the included material directly, or build on top of the shader stack for more advanced rendering workflows, such as image-based lighting or custom lighting extensions 💡 #MadeWithDefold #gamedev #indiedev #3D #PBR #rendering #shaders
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Nikita Borisov retweeted
Huge congratulations to @FDG_Games! 🐵 Banana Kong has been rebuilt with Defold, bringing a smaller footprint and better performance. With 100M+ downloads on Google Play, Banana Kong is already a huge success! And we’re happy to see Defold helping with its next chapter 🧡💙 Great to see another beloved game #MadeWithDefold
Banana Kong was rebuilt in a new game engine with smaller footprint (half the size on your memory/storage) 120fps support and more. Now made with Defold, the first update to replace the prior version was released on Android. iOS is in the works too. Link below. 🐵🍌
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Nikita Borisov retweeted
Defold 1.13.1 Beta introduces new components: Lights! 🌕 ambient, ☀️ directional, 💡 point, 🔦 and spot lights You can now set up lights directly in the editor and use them in shaders to build any lighting solution you need. We’ll be adding more examples and templates featuring the new components over time.
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Nikita Borisov retweeted
New example for 3D animation in Defold 🎬 Learn how to play model animations using assets from the @quaternius Universal Animation Library. It’s a simple starting point for working with animated characters - check it out if you’re exploring 3D in Defold! #MadeWithDefold #gamedev #indiedev #3D #gltf #animation
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Nikita Borisov retweeted
Another teaser from the upcoming FPS template for Defold This time with: 📦 more assets from @KayLousberg's Prototype Pack 🔄 reloading animations 🎯 GUI for ammunition 💥 billboarded ParticleFX for shots and hits 👊 enemy knockback on impact 🎮 gamepad support We hope this will become a useful base for your own 3D experiments in Defold! #MadeWithDefold #gamedev #indiedev #FPS #3D #gameengine
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Nikita Borisov retweeted
Defold is steadily gaining more attention, and it’s great to see that reflected in public data as well as in the growing ecosystem around the engine. From industry reports tracking the game markets, to the growing amount of commercial games shipping with Defold, the signals are encouraging, and we're very happy that more developers are discovering what Defold has to offer. We’re proud of that progress, grateful to everyone building with Defold, and excited to keep pushing the engine forward! 🧡💙 #MadeWithDefold #gamedev #indiedev #webgames #opensource #webgamedev #playgama #playhop
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Nikita Borisov retweeted
The 3D Third Person Playground sample for Defold is now updated and we’ve: 🎮 added gamepad support 🕹️ added new controls mode, and current steering mode is changed to the new “screen-fixed” 👥 improved shadowmapping (refactoring code, local instancing, larger shadow buffer for high tier, reduced draw calls from 100+ to 29 and 17 for low tier, removed color buffer during depth pass for shadows, users report ~10x FPS increase compared to the previous version) 📜 enhanced documentation explaining the project structure and how it works, including shadowmapping description 🎶 added audio (sounds for picking and depositing items, collisions with balls and barrels and footstep sounds with an audio Lua module) #Defold #gameengine #gamedev #indiedev #MadeWithDefold #tutorial
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Nikita Borisov retweeted
Defold is very good at making the edit-test loop fast. Hot Reload works in your running game without rebuilding everything 🔥 You can change scripts, assets, GUI files, collections, materials, and many other project resources, then hot reload them quickly. Here, we’re testing different parameters for a cascaded shadow mapping implementation in the upcoming FPS template. It’s perfect for tweaking rendering settings, adjusting the level blockout, modifying enemy AI code, and testing the changes immediately. #MadeWithDefold #gamedev #indiedev #3D #gameengine #tutorial
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