Nikita Borisov retweeted
Defold now supports all 3 major consoles, completely free of charge for approved console developers.
🎮 Nintendo Switch, PlayStation 4 & 5, and now Xbox!
🌐 Web: HTML5, #Poki, #Wavedash, YT Playables, Playgama, CrazyGames and more
📱 Mobile: Android, iOS
💻 PC: Windows, macOS, Linux, SteamOS, Steam Deck
No subscriptions. No royalties. No revenue limits. No strings attached.
#Defold is free. And always will be thanks to its license.
Defold Foundation is here to take care about its development, performance, and size.
#gamedev #indiedev #indiegames
the best engine for #gamedev
In the last 12 months alone:
✅ 1,118 issues closed
🔧 1,070 pull requests merged
✨ 214 feature requests completed
And this is only for the engine and editor repository - we maintain a lot of official extensions, assets, examples, tutorials, documentations and more!
From major 3D and lighting improvements (new light components) to physics (Box2D and Bullet 3D API), rich text, text shaping or RTL support, editor customization and automation tools, performance optimizations and more - Defold keeps evolving at an incredible pace!
It's been over 6 years since Defold's source code became publicly available on GitHub in May 2020. Since then, we've closed over 4 thousands of issues, continuously improving the engine together with our community.
Huge thanks to you - our contributors, supporters and everyone reporting issues, suggesting features and helping test and make Defold better! 🧡💙
Over the past 10 days, Monkey Mart has seen a wave of 1-star reviews. Users say Google Play opens automatically from other apps, some call it a “virus”. Many reviews show no app version, and a large share are from Xiaomi/Redmi/POCO users. We’re not running ads. Anyone seen this?
Nikita Borisov retweeted
It’s unusual, but just a day after releasing Defold 1.13.2, we’re already starting the Defold 1.14.0 Beta! 🚀
We want to prepare Defold for iPhone Duo 📱
1.14.0 brings support for iOS 27.1, the modern UIScene lifecycle, improved safe-area handling, Metal as the default backend on Apple platforms, and more. We already have Defold games running on the Duo Simulator.
But that’s not all!
Some more highlights:
🧩 Cubemap render targets - great for reflections, etc.
🔗 Generational game object handles, with support for up to 1M objects per collection
🌍 Improved text shaping for complex scripts, emoji, and bidirectional text
⚙️ Storage buffers in dmSDK
📦 Android resource shrinking with R8
✨ Multiple Editor, rendering, and performance improvements - and more!
This release also contains several breaking changes.
As Defold moves forward, some APIs, legacy behaviors, and old platforms need to change or be removed. Sometimes, these changes are necessary to keep the engine maintainable and ready for the future.
That’s also why we’re starting the beta early and giving it a slightly longer testing period. We'd appreciate help in testing it and reporting issues! 💙🧡
#Defold #gamedev #gameengine #indiedev #iphoneduo #mobilegames #webgames #pcgames
Nikita Borisov retweeted
A small #Defold teaser 👀
@mwesterdahl76 is working on vector font rendering using existing .ttf / .otf font support.
This allows for highly detailed, more readable glyphs and makes it possible to use different font sizes without consuming additional texture memory for each size.
And there’s another nice side effect: emoji support! 😃🥳🎉
An emoji font can be added to the font collection, allowing Defold’s font renderer to find and render emoji glyphs directly alongside regular text.
Stay tuned, it should come even this year 🧡💙
Nikita Borisov retweeted
Jumping on the water shader bandwagon! First attempt at a water shader for @defold! #gamedev #madewithdefold #compute
⚡️ Happy to announce my side-project: netcode.io
The objective here is to provide open-source, portable and performant primitives to ultimately serve networked traffic for realtime games and apps.
It is still early but results have been promising so far!
Took a few hours to run these WebGPU benchmarks, so I'm sharing FYI:
🥊 PlayCanvas 🥊 Three.js 🥊 Babylon.js
- @playcanvas: the winner in performance
- @threejs: smallest + quickest to first frame
- Babylon.js: still good tech but 🥲
Full report 👉 endel.github.io/webgpu-webgl…
Nikita Borisov retweeted
Love seeing this! 👏 We couldn't resist - the demo now also works with Colyseus 😎
If you're building multiplayer with #Defold and want an open-source, self-hostable server, here's the port: github.com/colyseus/defold-p…
We're happy to share with you not one, but 3 new #opensource projects:
🌐 Photon Fusion extension for #Defold
👥 new #multiplayer 3D platformer sample showing it in action
🎮 the separated standalone offline sample based on the one by @KenneyNL
The extension brings #PhotonFusion networking to Defold projects, including room-based matchmaking, state replication, late join support, physics prediction, RPCs, networked object spawning, replicated properties, and authority-based gameplay logic.
The sample is a full 3D platformer project with character movement, double jump, coins, falling platforms, camera controls, effects and custom rendering pipeline.
Even if you are not building multiplayer yet, it is also a great Defold 3D platformer starter project to study and build from.
Check out the release, try the sample, and tell us what you would build with it 👇
#MadeWithDefold #gamedev #indiedev
Nikita Borisov retweeted
We're happy to share with you not one, but 3 new #opensource projects:
🌐 Photon Fusion extension for #Defold
👥 new #multiplayer 3D platformer sample showing it in action
🎮 the separated standalone offline sample based on the one by @KenneyNL
The extension brings #PhotonFusion networking to Defold projects, including room-based matchmaking, state replication, late join support, physics prediction, RPCs, networked object spawning, replicated properties, and authority-based gameplay logic.
The sample is a full 3D platformer project with character movement, double jump, coins, falling platforms, camera controls, effects and custom rendering pipeline.
Even if you are not building multiplayer yet, it is also a great Defold 3D platformer starter project to study and build from.
Check out the release, try the sample, and tell us what you would build with it 👇
#MadeWithDefold #gamedev #indiedev
Nikita Borisov retweeted
Automation Bridge opens up new possibilities for automatic testing and development in Defold 💻
It can help automate game testing, including:
▶️ running your game
🔍 inspecting it
🕹️ interacting with it
🎮 and even simulating gameplay.
Agents and external tools can access the Defold Editor, read current documentation through OpenAPI endpoints, run the game, interact with it, capture state, and support more advanced development workflows.
Defold now has also more resources covering how external tools can interact with the editor and the running engine.
#Defold #gamedev #indiedev #AI #aigamedev
Nikita Borisov retweeted
Since Brotli is preferred over GZip, here are the same empty bundles compressed with Brotli.
Now our engine clocks in at 0.83mb!!! 🎉
#defold #gamedev #web #wasm
Nikita Borisov retweeted
Check out Vantage - a simple camera controller by @jhonnygoransson 🎥
It's great for fly camera, FPS camera or orbiting camera (e.g. for strategy/building/tyccons - so games that need a camera over the world) using keyboard, mouse and touch input.
#MadeWithDefold #gamedev #indiedev #3D
Nikita Borisov retweeted
We're happy to share with you a new assets library for Defold with Physically Based Rendering!✨
As we continue improving 3D workflows in Defold, the PBR assets will work with the new Light components coming with Defold 1.13.1 🧡💙
It adds reusable PBR materials and shaders for model rendering in #Defold. It supports common glTF material data such as base color, metallic, roughness, normal, occlusion, and emissive textures and more.
You can use the included material directly, or build on top of the shader stack for more advanced rendering workflows, such as image-based lighting or custom lighting extensions 💡
#MadeWithDefold #gamedev #indiedev #3D #PBR #rendering #shaders
Nikita Borisov retweeted
Huge congratulations to @FDG_Games! 🐵
Banana Kong has been rebuilt with Defold, bringing a smaller footprint and better performance.
With 100M+ downloads on Google Play, Banana Kong is already a huge success!
And we’re happy to see Defold helping with its next chapter 🧡💙
Great to see another beloved game #MadeWithDefold
Wow, I never would’ve thought of using a Voronoi diagram to divide up the screen. Great example!
Here's an interactive example running in #defold game engine. Including a voronoi split screen example
jcash.github.io/defold-voron…
#gamedev
Nikita Borisov retweeted
Defold 1.13.1 Beta introduces new components: Lights!
🌕 ambient,
☀️ directional,
💡 point,
🔦 and spot lights
You can now set up lights directly in the editor and use them in shaders to build any lighting solution you need.
We’ll be adding more examples and templates featuring the new components over time.
Nikita Borisov retweeted
New example for 3D animation in Defold 🎬
Learn how to play model animations using assets from the @quaternius Universal Animation Library.
It’s a simple starting point for working with animated characters - check it out if you’re exploring 3D in Defold!
#MadeWithDefold #gamedev #indiedev #3D #gltf #animation















