Pinned Tweet
AgentSTAR is an agentic method for both reconstruction and tracking of articulated objects from monocular videos.
We can now track through rapid motion, severe occlusion and thin objects!
There’s no spoon but we can still track it 🥄
Wrote done my thoughts on what's fundamentally new for vision when using agents --- obviously, apart from some hard problems that have now been nearly solved :)
I particularly like this example, where we show our reconstruction alongside the ground-truth hand poses -- it gives a much better sense of the 3D tracking accuracy
For more visuals and details check out our project page, paper and code release! Real2Sim for dynamic scenes is definitely within reach now
joint w/ @n_karaev Matthew Chang @JitendraMalikCV @notmahi
Project page: agenticstar.github.io
Code: github.com/makezur/agenticST…
Kirill Mazur retweeted
I'll be presenting our work at #ECCV2026 in Malmö! 🇸🇪 Find me at the poster and demo sessions:
Poster
📅 Thu 10 Sep, 10:30
📍 ExHall #272
Demo
📅 Sat 12 Sep, 8:00
📍 ExHall
Also at NeuSLAM Workshop 🤖:
Tue 8 Sep, 14:00, Malmö Arena Hotel
Kirill Mazur retweeted
Just announced: #CVPR2026 Best Demo Award for KV-Tracker. Congrats to Marwan and co-authors. And thanks to @deepfry_n, @shinjeong99 for massive help running the demo. That's 4 CVPR Best Demo Awards/Honourable Mentions in 3 years for our lab at Imperial! Proud of our demo culture.
How can we run reconstruction models like π³ and Depth Anything 3 in real-time?
We present KV-Tracker, a training-free approach, for real-time tracking of scenes and objects. Achieving up to 30 FPS!
With @alzugarayign, @makezur, @XinKong_IC and @AjdDavison
Kirill Mazur retweeted
Wanna see a real-time demo of KV-Tracker?
Stop by in ExHall F today 11:45 - 13:45!
#CVPR2026
code is released too: github.com/makezur/4D_PM
project page: makezur.github.io/4DPM/
4DPM got selected for an oral presentation at #CVPR2026 🤠
Introducing 4D Primitive-Mâché (4DPM), a new method for replayable 4D reconstruction from monocular videos.
We split dynamic scenes into 3D primitives and recover their motion. 4DPM can infer object positions even after they leave view.
Joint work with @marwan_ptr @AjdDavison
accepted to #CVPR2026 😎
Introducing 4D Primitive-Mâché (4DPM), a new method for replayable 4D reconstruction from monocular videos.
We split dynamic scenes into 3D primitives and recover their motion. 4DPM can infer object positions even after they leave view.
Joint work with @marwan_ptr @AjdDavison
Kirill Mazur retweeted
4D Primitive-Mâché: Glueing Primitives for Persistent 4D Scene Reconstruction
@makezur, @marwan_ptr, @AjdDavison
tl;dr: improve SuperPrimitive; scenes->3D primitives->sparse per-primitive SE(3) poses (+2D correspondences)->per-pixel motion fields
arxiv.org/abs/2512.16564
Kirill Mazur retweeted
How can we run reconstruction models like π³ and Depth Anything 3 in real-time?
We present KV-Tracker, a training-free approach, for real-time tracking of scenes and objects. Achieving up to 30 FPS!
With @alzugarayign, @makezur, @XinKong_IC and @AjdDavison
Introducing 4D Primitive-Mâché (4DPM), a new method for replayable 4D reconstruction from monocular videos.
We split dynamic scenes into 3D primitives and recover their motion. 4DPM can infer object positions even after they leave view.
Joint work with @marwan_ptr @AjdDavison
4DPM handles multiple moving entities with distinct trajectories.
The result is a complete, replayable 4D reconstruction of all observed scene elements at every timestamp.













