Christopher Fraser retweeted
The whole Octane look you love, at game engine speed.
True motion blur, depth of field, no effects skipped.
Massive improvements on our real-time path tracing mode for Octane 2027, coming up soon on the next alpha.
Christopher Fraser retweeted
what if copy/paste was smart?
powered by @typesafeai jev
it feels like every computer interaction will get rewritten
Christopher Fraser retweeted
It takes 42s to render the latest Blender splash art using Cycles on my machine. That's ~0.02FPS and clearly not suitable for real-time applications.
But what if we wanted to?
@SpenserFX recently described how they created a 3D Gaussian Splat (follow him!) from the Blender file and they kindly uploaded the splat to SuperSplat, which was then compressed into a 50MB .ssog file.
Now anyone with a browser can inspect this masterpiece from any angle in real time (thanks to the powerful @playcanvas engine).
Link in the comment below (download available).
This is the kinda stuff that gets me really excited
Introducing the US Gov Graph - a complete map of the people and positions of power in the federal government.
To fix our institutions we must understand how they work, so we are using AI to model and monitor every government in America. This is Palantir for The People.
Check it out here: graph.civlab.org/us
We exist to set the conditions for an era of civic excellence unmatched since the Founding. We will need nothing less to navigate the age of AI.
I'm looking for exceptional engineers and designers to work with me in San Francisco. If that's you, inquire here: tally.so/r/KY97RK. Self-governing civilization is counting on you.
Christopher Fraser retweeted
They put a German Shepherd in charge of babysitting a group of Doberman puppies…
Christopher Fraser retweeted
Photochronographs of 9/11, courtesy of @photochrono.
1. New York City, September 11, 2001 and modern day.
I wonder if something like this could be used for Star Wars fan films to track 3d lightsabers instead of using roto🤔
Christopher Fraser retweeted
All my latest Explosions. Waiting to be hired by Weta! I want to do shots on the new Avatar! :D
Christopher Fraser retweeted
Replying to @sellsglass
I am forever grateful to the higher-end housepainter who apprenticed me 30 yrs ago cuz “works hard, learns fast” despite zero experience (plus female!). He changed my life by giving me a chance, teaching with humor and patience. You are a good man, sir. Respect
Baller
> be Alyssa Rosenzweig
> look at Apple's M1 GPU and see a black box
> Apple provides almost no public hardware documentation
> decide to figure out how the GPU works anyway
> start reverse-engineering Apple's GPU interfaces in 2021
> use macOS itself as the closest thing to documentation
> get a triangle rendering on the M1 within weeks
> realize the impossible-looking problem might actually be solvable
> join forces with the Asahi Linux community
> build an open-source graphics stack from scratch
> keep reverse-engineering hardware Apple never documented publicly
> eventually reach conformant OpenGL 4.6 and Vulkan 1.4
> make Apple's M1 and M2 GPUs work properly under Linux
> turn a completely closed GPU into an open platform
> prove that undocumented hardware can still be understood
> become one of the leading voices in open-source graphics
Christopher Fraser retweeted
Marigold V2: Repurposes a pretrained diffusion transformer into single-step dense predictors: depth, see-through depth, surface normals, albedo, and other dense modalities.
Works in consumer GPU. Apache-2.0 license
github.com/huawei-bayerlab/m…































