
Former evangelist with Unity (https://xitter.cf/t.co/1NyEHfNShf) - My personal account is @jay_santos
Joined July 2012
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- Following110
- Followers1.3K
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Jay Santos retweeted
Do you know anyone living in Antarctica that wants to host our first GGJ Antarctica site? We've got a #7continentgoal that we're so close to. Please help us spread this request to as many people as possible!
Jay Santos retweeted
I am super excited to be part of #Google game launcher in #Hanoi and #HoChiMinhCity. I’ll be talking about #Unity optimization on #Android devices. If you are in #Vietnam holler away... Let’s have some Pho! events.withgoogle.com/gamela… #FirstTimeInVietnam
Jay Santos retweeted
For next @unity3d Online User Group we're talk w/ @polclarissou & @gib creators of Vignettes, look at upgrading our mobile demo Trash Dash to Lightweight Render Pipeline & Addressable Assets and also have a demo of Houdini by @sidefx , live next Weds!
ole.unity.com/olug_july
Jay Santos retweeted
Using physics? Keep things in Layers and edit your Layer collision matrix. It will not only give you better performance (less collisions = less calculations) but it'll prevent subtle physics and gameplay bugs from unwanted collisions. #UnityTips #unity3d – at England, United Kingdom
Jay Santos retweeted
Replying to @jayUnity3D
This also saves memory on 3D meshes as well. If you are not using mesh collision on the model, uncheck this box!
Jay Santos retweeted
#unitytips Tuesday is here! Share your precious pieces of wisdom, improve your karma and learn something new!
Jay Santos retweeted
Learn how to achieve significant performance gains with the @unity3d Entity Component System, Job System and Burst Compiler in this presentation with @mikegeig from our last Online User Group live stream
ole.unity.com/ecsintro_olug
#gamedev #programming #unity3d
Jay Santos retweeted
Interested in writing high performance C# scripts? Get started with "Scaling CPU Experiences: An Introduction to the Entity Component System" with @mikegeig and Julien Fischer at #UniteBerlin! 👇 on.unity.com/UniteBerlin18
Jay Santos retweeted
Dynamically adjust your camera to what's happening in your game using the Cinemachine Target Group component.
Also play with target weights to focus on the most important actions.
(footage from @Gladiabots)
#GameDev #Unity3D #UnityTips #MadeWithUnity #Cinemachine
Jay Santos retweeted
A VFX Study from the game Legend of Zelda BotW made with Unity #VFX #Realtime #Unity #Zelda #BreathoftheWild #Games #Dev #Explosion
Jay Santos retweeted
I am so excited to announce that i've teamed up with @unity3d to bring UnityGO to the 2019.1 version! UnityGO will be out for iOS and android next year with a touch friendly interface and a visual scripting to code converter to prototype on the go!
#gamedev #madewithunity
Jay Santos retweeted
I've pushed the new version of NDILiteSenderPlugin for #unity3d. Performance was significantly improved with the new async readback code. macOS support (editor and runtime) was added too, so finally it's ready for practical use. github.com/keijiro/NDILiteSe…
Jay Santos retweeted
It seems #99Vidas is making some progress on #NintendoSwitch... Notice something different? #indiegame #indiedev #pixelart #beatemup
Jay Santos retweeted
I'm really proud of being part of this and I hope you enjoy playing as much as I'm enjoying making it 😄 xitter.cf/gamejolt/status/997159…
The world's super villains are back from the dead and are teaming up to kidnap history's greatest scientific minds! Help Einstein save the Super Science Friends and fight nazi clones, space ghouls and their own scientific rivals!
gamejolt.com/games/superscie… [wm] #gjfeatured
Jay Santos retweeted
Replying to @unitygames @unity3d
If you're looking for very frame specific bugs in the scene and have a hard time pausing at the right moment, you can use "UnityEditor.EditorApplication.isPaused = true;" in your code if you know where around the problem occurs. : )
Jay Santos retweeted
Unity Packages! What they are, how they evolve and what that means for the future of Unity: on.unity.com/2KPscCj #unitytips
Jay Santos retweeted
We've got a preview release of the vector graphics package ready for your special eyes. Join is the first phase of our preview, and we want your feedback to help shape the future.
on.unity.com/2rla6iK
Jay Santos retweeted
We are working on an SVG importer as well as runtime APIs to build vector graphics elements in Unity. 😀 Try out our preview package here: forum.unity.com/threads/vect… and join us in the forums! We'd like to know which features are important to you! #unity3d #gamedev #vectorart



















