
Former evangelist with Unity (https://xitter.cf/t.co/1NyEHfNShf) - My personal account is @jay_santos
Joined July 2012
- Tweets1.1K
- Following110
- Followers1.3K
- Likes97
Long thread so bear with me:
After six and a half years, today was my last day as an Unity Evangelist.
I've talked about Unity in 20 different countries and five continents (sorry, Africa and Antarctica), met giant companies working on multimillion dollar projects...
so if you ever hosted me at your company, attended one of Unity events or shared a meal/coffee/beer with me, my most sincere THANK YOU.
Soon I'll be moving from Singapore to London where my next adventures await, and this profile will be "dormant"...
...feel free to follow me on my personal profile @jay_santos
It may sound cliche, but Unity was the experience of a lifetime and the company will have a very special place in my heart.
Thanks for reading the whole post and I'll keep following all your progress and successes!
As a point and click fan (and tango liker) I can't wait to play this! Check it out! (Also it's #madewithunity) tango-the-adventure.xsollasi… @tangoaventura
Jay Santos retweeted
Do you know anyone living in Antarctica that wants to host our first GGJ Antarctica site? We've got a #7continentgoal that we're so close to. Please help us spread this request to as many people as possible!
Sad that I can't find a single "taking a shower" animation for a 3D model in the asset store or anywhere else :(
Our friend Eugene Soh (@dude_sg) was part of a Channel News Asia special teaching @unity3d for the elderly, check it out! #unity3d #madewithunity channelnewsasia.com/news/vid…
Our new 3D Game Kit offers you an amazing array of assets and scripts and shaders, such as this one, which always keep your grass (or moss, or snow, or whatever you want) on top any 3D models. Find out more about it (and ECS) on my webinar - connect.unity.com/events/SAP… #unitytips
Jay Santos retweeted
I am super excited to be part of #Google game launcher in #Hanoi and #HoChiMinhCity. I’ll be talking about #Unity optimization on #Android devices. If you are in #Vietnam holler away... Let’s have some Pho! events.withgoogle.com/gamela… #FirstTimeInVietnam
Jay Santos retweeted
For next @unity3d Online User Group we're talk w/ @polclarissou & @gib creators of Vignettes, look at upgrading our mobile demo Trash Dash to Lightweight Render Pipeline & Addressable Assets and also have a demo of Houdini by @sidefx , live next Weds!
ole.unity.com/olug_july
I'll be there too! xitter.cf/unityarvind/status/101…
Tune into my webinar today (17th July 2018) at 3:00 PM (IST) to learn about creating stunning visuals in Unity using the new High Definition Render Pipeline (HDRP). connect.unity.com/events/SAP… #Unity #HDRP
God damn it @CarlUnity , you have beer, you have chocolate, let us have football!
Jay Santos retweeted
Using physics? Keep things in Layers and edit your Layer collision matrix. It will not only give you better performance (less collisions = less calculations) but it'll prevent subtle physics and gameplay bugs from unwanted collisions. #UnityTips #unity3d – at England, United Kingdom
Jay Santos retweeted
Replying to @jayUnity3D
This also saves memory on 3D meshes as well. If you are not using mesh collision on the model, uncheck this box!
Since I'll be on vacation for the next two weeks, here's an extra (kinda off-topic) #unitytips : Make sure to take a break every once in a while! Your body, mind (and project!) will thank you :)
Jay Santos retweeted
#unitytips Tuesday is here! Share your precious pieces of wisdom, improve your karma and learn something new!











