Graphine (@GraphineSoft) header
Graphine (@GraphineSoft) profile picture

We focus on delivering state of the art texture streaming and texture compression middleware for the games and visualization industries.

Ghent, Belgium
Joined November 2012
Photo by Graphine (@GraphineSoft)Photo by Graphine (@GraphineSoft)Photo by Graphine (@GraphineSoft)Photo by Graphine (@GraphineSoft)Photo by Graphine (@GraphineSoft)Photo by Graphine (@GraphineSoft)Photo by Graphine (@GraphineSoft)Photo by Graphine (@GraphineSoft)Photo by Graphine (@GraphineSoft)
Virtual Texturing is coming to Unity in 2020! Watch the announcement in the Unity roadmap session at Unite youtu.be/hRJUt3voDHQ?t=1578 #gamedev #VR #AR
The next batch of #UniteCopenhagen session videos is now live on our YouTube channel! Today's video drop: - What to expect in 2020: Unity roadmap - Tips and tricks for increasing LTV in your games - Real-time VFX Workflows in The Heretic & more! on.unity.com/2mVLpuQ
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Graphine retweeted
I participated in this guide that you should definitely download and keep on your desktop if you use #HDRP create.unity.com/hdrp-guide #Unity3d
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Graphine retweeted
⛰️ Shouting the news from the peaks of the Misty Mountains: Unity intends to acquire @weta_digital, picking up its industry-leading tools and engineers. We can’t wait to see our creators and artists push the boundaries of RT3D. on.unity.com/3n0aa5C
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Really love the look! Powered by Unity HDRP :)
LEGO Builder’s Journey comes to life June 22nd on PC enhanced with ray tracing and NVIDIA DLSS! Learn More → nvda.ws/3wTFZz9 #RTXOn
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#FlemishGamesIndustry creating jobs! Our proud member @unity3d Ghent (aka @GraphineSoft ) is looking for fulltime #graphics #testengineer careers.unity.com/position/g…
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Streaming Virtual Texturing is now in preview and freely available in #unity3d 2020.2. It's based on #GraniteSDK You can watch our Unite presentation here youtu.be/qqomQNsLdjA
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You can now experiment with Streaming Virtual Texturing in #unity3d 2020.1.b1 #gamedev forum.unity.com/threads/feed…
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I somehow totally missed that Allegorithmic updated their PBR guide last year, good introduction: substance3d.com/pbr-guide
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First ever #FlemishGamesIndustry @belgian_games booth @Official_GDC almost ready to welcome international trade visitors as of tomorrow! Thank you @FlandersTrade @FlandersintheUS as lead organizer/sponsor supported by @VlaamsAVFonds and @FlandersDC – at San Francisco, CA
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I was teaching. They were taking courses. Then, they entered our lab and started doing research. Somehow unexpectedly they saw valorization potential. They started a spin-off company. We encouraged them. Now, they went nuts. #proud #daretothink ugent.be/techtransfer/en/new… via @ugent
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🇺🇸🕹🇧🇪 @unity3d says #Yes2Belgium for video graphics, acquires #Ghent-based @GraphineSoft, a leader in streaming and compression #technology for video games and 3D apps bit.ly/2HCbRBX #BEtech h/t @FITintheValley @wimsohie
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Graphine has joined the @unity3d family! We are extremely excited to bring our streaming technology to the massive user base of Unity’s development platform. #gamedev #vr #ar youtu.be/YlcX-O7fRic?t=7171
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Blop post about extra method for our photogrammetry workflow written by Sébastien Lachambre: blogs.unity3d.com/2019/03/11… And full pdf here: docs.unity3d.com/uploads/Exp… . Other doc materials are still available here: unity.com/solutions/photogra…
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“An Introduction to Ray Tracing” is now free for download realtimerendering.com/blog/a…
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Some thoughts on Texel Space Shading (TSS) for performance on our blog. We’ve compared it with procedural virtual texturing just for fun. The #NVIDIA Turing GPUs can accelerate TSS with new shader extensions graphinesoftware.com/Texture… #gamedev #VR #AR #rendering
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