Graphine retweeted
I participated in this guide that you should definitely download and keep on your desktop if you use #HDRP create.unity.com/hdrp-guide #Unity3d
Graphine retweeted
⛰️ Shouting the news from the peaks of the Misty Mountains: Unity intends to acquire @weta_digital, picking up its industry-leading tools and engineers. We can’t wait to see our creators and artists push the boundaries of RT3D. on.unity.com/3n0aa5C
Exploring the possibilities with Weta Digital | Unity
Combining the VFX tools & technical talent from the incredible team at Weta, plus the deep development & real-time knowledge within Unity, we'll deliver tools to unlock your full creative potential.
Graphine retweeted
Really love the look! Powered by Unity HDRP :)
LEGO Builder’s Journey comes to life June 22nd on PC enhanced with ray tracing and NVIDIA DLSS!
Learn More → nvda.ws/3wTFZz9 #RTXOn
LEGO Builder's Journey
Graphine retweeted
#FlemishGamesIndustry creating jobs! Our proud member @unity3d Ghent (aka @GraphineSoft ) is looking for fulltime #graphics #testengineer careers.unity.com/position/g…
Graphine retweeted
Large collection of physically based rendering links, great to get into PBR or refresh your PBR knowledge. lousodrome.net/blog/light/20… #graphicslinkoftheday.
Graphine retweeted
I somehow totally missed that Allegorithmic updated their PBR guide last year, good introduction: substance3d.com/pbr-guide
Graphine retweeted
Use Unity? Have opinions on graphics tools and features? Please help Unity graphics (and me!) out by filling out this survey: forms.gle/MpYJC6s8wkgcANSh6
Graphine retweeted
First ever #FlemishGamesIndustry @belgian_games booth @Official_GDC almost ready to welcome international trade visitors as of tomorrow! Thank you @FlandersTrade @FlandersintheUS as lead organizer/sponsor supported by @VlaamsAVFonds and @FlandersDC – at San Francisco, CA
Graphine retweeted
I was teaching. They were taking courses. Then, they entered our lab and started doing research. Somehow unexpectedly they saw valorization potential. They started a spin-off company. We encouraged them. Now, they went nuts. #proud #daretothink
ugent.be/techtransfer/en/new… via @ugent
Graphine retweeted
🇺🇸🕹🇧🇪 @unity3d says #Yes2Belgium for video graphics, acquires #Ghent-based @GraphineSoft, a leader in streaming and compression #technology for video games and 3D apps bit.ly/2HCbRBX #BEtech
h/t @FITintheValley @wimsohie
Graphine retweeted
Blop post about extra method for our photogrammetry workflow written by Sébastien Lachambre: blogs.unity3d.com/2019/03/11…
And full pdf here: docs.unity3d.com/uploads/Exp… .
Other doc materials are still available here: unity.com/solutions/photogra…
Graphine retweeted
“An Introduction to Ray Tracing” is now free for download realtimerendering.com/blog/a…
Graphine retweeted
“Resources for Beginning Graphics Programming” by @TheAnimator medium.com/vrtigo/resources-…
Graphine retweeted
Unity Roadmap slides from @stinekjaerboell and @willgoldstone #UniteLA talk dropbox.com/s/j9sga9giybo4l7…
Graphine retweeted
#UniteLA keynote was awesome. CineCast, FPS sample, the Visual Effect Graph, and other news from the event in our article:
80.lv/articles/unite-los-ang…
#unity #unity3d #madewithunity #gamedev #indiedev #3dart @unity3d @madewithunity
Graphine retweeted
4.5M Mesh renderers
200K Unique objects per building
100K Individual audio sources
5K Dynamic vehicles
60 FPS
Mega City is a project built on our preview data oriented design tech alongside tons of optimizations we're aiming to bring to Unity in 2019.
Graphine retweeted
GPU-DRIVEN RENDERING
on-demand.gputechconf.com/gt…
For the ones wondering how the Nvidia GPUs is processing the data
Graphine retweeted
Raytracing is finally here! Check out aka.ms/rs5dxrblog
Graphine retweeted
Getting started with a new project? Set up the lighting correctly from the get-go with our new expert guide! on.unity.com/2Lsz7R7 #unitytips
Graphine retweeted
My #SIGGRAPH2018 talk for reconstructing 1spp/pixel ray traced images is online. It introduces the denoisers used in many real-time ray tracing demos released this year including Star Wars, Porsche Speed of Light, SOL and a few others. #graphicsreinvented
on-demand.gputechconf.com/si…
























