Graphine (@GraphineSoft) header
Graphine (@GraphineSoft) profile picture

We focus on delivering state of the art texture streaming and texture compression middleware for the games and visualization industries.

Ghent, Belgium
Joined November 2012
Photo by Graphine (@GraphineSoft)Photo by Graphine (@GraphineSoft)Photo by Graphine (@GraphineSoft)Photo by Graphine (@GraphineSoft)Photo by Graphine (@GraphineSoft)Photo by Graphine (@GraphineSoft)Photo by Graphine (@GraphineSoft)Photo by Graphine (@GraphineSoft)Photo by Graphine (@GraphineSoft)
Graphine retweeted
I participated in this guide that you should definitely download and keep on your desktop if you use #HDRP create.unity.com/hdrp-guide #Unity3d
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Graphine retweeted
⛰️ Shouting the news from the peaks of the Misty Mountains: Unity intends to acquire @weta_digital, picking up its industry-leading tools and engineers. We can’t wait to see our creators and artists push the boundaries of RT3D. on.unity.com/3n0aa5C
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Really love the look! Powered by Unity HDRP :)
LEGO Builder’s Journey comes to life June 22nd on PC enhanced with ray tracing and NVIDIA DLSS! Learn More → nvda.ws/3wTFZz9 #RTXOn
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#FlemishGamesIndustry creating jobs! Our proud member @unity3d Ghent (aka @GraphineSoft ) is looking for fulltime #graphics #testengineer careers.unity.com/position/g…
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I somehow totally missed that Allegorithmic updated their PBR guide last year, good introduction: substance3d.com/pbr-guide
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First ever #FlemishGamesIndustry @belgian_games booth @Official_GDC almost ready to welcome international trade visitors as of tomorrow! Thank you @FlandersTrade @FlandersintheUS as lead organizer/sponsor supported by @VlaamsAVFonds and @FlandersDC – at San Francisco, CA
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I was teaching. They were taking courses. Then, they entered our lab and started doing research. Somehow unexpectedly they saw valorization potential. They started a spin-off company. We encouraged them. Now, they went nuts. #proud #daretothink ugent.be/techtransfer/en/new… via @ugent
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🇺🇸🕹🇧🇪 @unity3d says #Yes2Belgium for video graphics, acquires #Ghent-based @GraphineSoft, a leader in streaming and compression #technology for video games and 3D apps bit.ly/2HCbRBX #BEtech h/t @FITintheValley @wimsohie
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Blop post about extra method for our photogrammetry workflow written by Sébastien Lachambre: blogs.unity3d.com/2019/03/11… And full pdf here: docs.unity3d.com/uploads/Exp… . Other doc materials are still available here: unity.com/solutions/photogra…
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“An Introduction to Ray Tracing” is now free for download realtimerendering.com/blog/a…
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Unity Roadmap slides from @stinekjaerboell and @willgoldstone #UniteLA talk dropbox.com/s/j9sga9giybo4l7…
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Graphine retweeted
#UniteLA keynote was awesome. CineCast, FPS sample, the Visual Effect Graph, and other news from the event in our article: 80.lv/articles/unite-los-ang… #unity #unity3d #madewithunity #gamedev #indiedev #3dart @unity3d @madewithunity
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4.5M Mesh renderers 200K Unique objects per building 100K Individual audio sources 5K Dynamic vehicles 60 FPS Mega City is a project built on our preview data oriented design tech alongside tons of optimizations we're aiming to bring to Unity in 2019.
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GPU-DRIVEN RENDERING on-demand.gputechconf.com/gt… For the ones wondering how the Nvidia GPUs is processing the data
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Getting started with a new project? Set up the lighting correctly from the get-go with our new expert guide! on.unity.com/2Lsz7R7 #unitytips
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My #SIGGRAPH2018 talk for reconstructing 1spp/pixel ray traced images is online. It introduces the denoisers used in many real-time ray tracing demos released this year including Star Wars, Porsche Speed of Light, SOL and a few others. #graphicsreinvented on-demand.gputechconf.com/si…
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