Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. https://xitter.cf/t.co/K7EV6zUkNH

France
Joined June 2011
Sébastien Lagarde retweeted
This might be the most important paper on surface shading to come out in years. TL;DR: microfacet models are wrong and proposed wave-based or hybrid alternatives are wrong too. This is an exciting opportunity for new research! ssteinberg.xyz/2026/04/01/ac…
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Sébastien Lagarde retweeted
All @HPG_Conf 2026 papers are now available on the ACM digital library (open access) 🎉. If you are coming to LA for @SIGGRAPH, don't miss out on High-Performance Graphics (July 17-19) with 14 papers, 6 Hot3D talks, 2 keynotes and 3 posters. Register now! highperformancegraphics.org/…
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Hey everyone. A reminder that the deadline for graphic article proposal for GPU Zen 5 is approaching quickly. Sharing knowledge is the best way to learn!
The call for author for GPU Zn 5 is open! Submit your proposal for GPU Zen 5, the next volume in the acclaimed GPU ZEN series 📅 Deadline: July 5, 2026 📩Submit to: [email protected] 🔗 gpuzen.blogspot.com #GraphicsProgramming #Rendering #GameDev #Authors #GPU
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The call for author for GPU Zn 5 is open! Submit your proposal for GPU Zen 5, the next volume in the acclaimed GPU ZEN series 📅 Deadline: July 5, 2026 📩Submit to: [email protected] 🔗 gpuzen.blogspot.com #GraphicsProgramming #Rendering #GameDev #Authors #GPU
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Sébastien Lagarde retweeted
New blog post: A Decade of Slug This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain. terathon.com/blog/decade-slu…
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Sébastien Lagarde retweeted
Real-time Rendering with a Neural Irradiance Volume arnocoomans.be/eg2026/
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Sébastien Lagarde retweeted
Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)
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Sébastien Lagarde retweeted
RGB Colour Spaces: ACES family, ARRI, RED, Leica, Fujifilm, Sony, Canon, Panasonic, Fujifilm, Nikon, DJI, GoPro, sRGB, Rec.709, Rec.2020, Display P3, DCI-P3, Adobe RGB, ProPhoto... 100+ spaces total. 2/15
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Sébastien Lagarde retweeted
Found and solved a years-old bug in Unity's HDRP IBL system. Turns out using the same sequence for every pixel + a local basis with a singularity leads to visible seams on rough metallic surfaces (who would have thought?). auzaiffe.wordpress.com/2026/…
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Sébastien Lagarde retweeted
After nine years of development, meshoptimizer has reached its first major version, 1.0! This release focuses on improvements in clusterization and simplification as well as stabilization. Release announcement with more details on past, present and future is below; please RT!
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Sébastien Lagarde retweeted
My third and final blog post on spectral rendering is out. This one compares results of RGB and spectral rendering under different illuminants and draws conclusions. momentsingraphics.de/Spectra…
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Sébastien Lagarde retweeted
Do you want to improve the performance of your il2cpp Unity projects, without changing your code or your assets? My il2cpp build processor cpp2better is now officially available (on request). Reach out to me, details here: blog.s-schoener.com/2025-11-…
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Sébastien Lagarde retweeted
All SIGGRAPH 2025 Advances slides are now online, including "Stochastic Tile-Based Lighting in HypeHype"! advances.realtimerendering.c…
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Sébastien Lagarde retweeted
I will be presenting "Stochastic Tile-Based Lighting in HypeHype" at SIGGRAPH 2025 Advances course on Aug 12th, see you there! Here's the full program with many cool talks: advances.realtimerendering.c…
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Siggraph 2025 Advance real time rendering course program published advances.realtimerendering.c…
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