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Virtual Texturing is coming to Unity in 2020! Watch the announcement in the Unity roadmap session at Unite youtu.be/hRJUt3voDHQ?t=1578 #gamedev #VR #AR
The next batch of #UniteCopenhagen session videos is now live on our YouTube channel!
Today's video drop:
- What to expect in 2020: Unity roadmap
- Tips and tricks for increasing LTV in your games
- Real-time VFX Workflows in The Heretic
& more!
on.unity.com/2mVLpuQ
Graphine retweeted
I participated in this guide that you should definitely download and keep on your desktop if you use #HDRP create.unity.com/hdrp-guide #Unity3d
Graphine retweeted
⛰️ Shouting the news from the peaks of the Misty Mountains: Unity intends to acquire @weta_digital, picking up its industry-leading tools and engineers. We can’t wait to see our creators and artists push the boundaries of RT3D. on.unity.com/3n0aa5C
Exploring the possibilities with Weta Digital | Unity
Combining the VFX tools & technical talent from the incredible team at Weta, plus the deep development & real-time knowledge within Unity, we'll deliver tools to unlock your full creative potential.
Graphine retweeted
Really love the look! Powered by Unity HDRP :)
LEGO Builder’s Journey comes to life June 22nd on PC enhanced with ray tracing and NVIDIA DLSS!
Learn More → nvda.ws/3wTFZz9 #RTXOn
LEGO Builder's Journey
Graphine retweeted
#FlemishGamesIndustry creating jobs! Our proud member @unity3d Ghent (aka @GraphineSoft ) is looking for fulltime #graphics #testengineer careers.unity.com/position/g…
Streaming Virtual Texturing is now in preview and freely available in #unity3d 2020.2. It's based on #GraniteSDK You can watch our Unite presentation here youtu.be/qqomQNsLdjA
You can now experiment with Streaming Virtual Texturing in #unity3d 2020.1.b1 #gamedev forum.unity.com/threads/feed…
Graphine retweeted
Large collection of physically based rendering links, great to get into PBR or refresh your PBR knowledge. lousodrome.net/blog/light/20… #graphicslinkoftheday.
Graphine retweeted
I somehow totally missed that Allegorithmic updated their PBR guide last year, good introduction: substance3d.com/pbr-guide
Graphine retweeted
Use Unity? Have opinions on graphics tools and features? Please help Unity graphics (and me!) out by filling out this survey: forms.gle/MpYJC6s8wkgcANSh6
Graphine retweeted
First ever #FlemishGamesIndustry @belgian_games booth @Official_GDC almost ready to welcome international trade visitors as of tomorrow! Thank you @FlandersTrade @FlandersintheUS as lead organizer/sponsor supported by @VlaamsAVFonds and @FlandersDC – at San Francisco, CA
Graphine retweeted
I was teaching. They were taking courses. Then, they entered our lab and started doing research. Somehow unexpectedly they saw valorization potential. They started a spin-off company. We encouraged them. Now, they went nuts. #proud #daretothink
ugent.be/techtransfer/en/new… via @ugent
Graphine retweeted
🇺🇸🕹🇧🇪 @unity3d says #Yes2Belgium for video graphics, acquires #Ghent-based @GraphineSoft, a leader in streaming and compression #technology for video games and 3D apps bit.ly/2HCbRBX #BEtech
h/t @FITintheValley @wimsohie
Graphine has joined the @unity3d family! We are extremely excited to bring our streaming technology to the massive user base of Unity’s development platform. #gamedev #vr #ar youtu.be/YlcX-O7fRic?t=7171
Graphine retweeted
Blop post about extra method for our photogrammetry workflow written by Sébastien Lachambre: blogs.unity3d.com/2019/03/11…
And full pdf here: docs.unity3d.com/uploads/Exp… .
Other doc materials are still available here: unity.com/solutions/photogra…
Graphine retweeted
“An Introduction to Ray Tracing” is now free for download realtimerendering.com/blog/a…
We've released a major update to our #GraniteSDK #Unity plugin graphinesoftware.com/blog/20… #gamedev
Some thoughts on Texel Space Shading (TSS) for performance on our blog. We’ve compared it with procedural virtual texturing just for fun. The #NVIDIA Turing GPUs can accelerate TSS with new shader extensions graphinesoftware.com/Texture… #gamedev #VR #AR #rendering
Here's a nice blog on how to get started writing your custom scriptable render pipeline for #Unity3D catlikecoding.com/unity/tuto… #gamedev
Graphine retweeted
“Resources for Beginning Graphics Programming” by @TheAnimator medium.com/vrtigo/resources-…



















