Graphine (@GraphineSoft) header
Graphine (@GraphineSoft) profile picture

We focus on delivering state of the art texture streaming and texture compression middleware for the games and visualization industries.

Ghent, Belgium
Joined November 2012
Virtual Texturing is coming to Unity in 2020! Watch the announcement in the Unity roadmap session at Unite youtu.be/hRJUt3voDHQ?t=1578 #gamedev #VR #AR
The next batch of #UniteCopenhagen session videos is now live on our YouTube channel! Today's video drop: - What to expect in 2020: Unity roadmap - Tips and tricks for increasing LTV in your games - Real-time VFX Workflows in The Heretic & more! on.unity.com/2mVLpuQ
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Graphine retweeted
I participated in this guide that you should definitely download and keep on your desktop if you use #HDRP create.unity.com/hdrp-guide #Unity3d
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Graphine retweeted
⛰️ Shouting the news from the peaks of the Misty Mountains: Unity intends to acquire @weta_digital, picking up its industry-leading tools and engineers. We can’t wait to see our creators and artists push the boundaries of RT3D. on.unity.com/3n0aa5C
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Really love the look! Powered by Unity HDRP :)
LEGO Builder’s Journey comes to life June 22nd on PC enhanced with ray tracing and NVIDIA DLSS! Learn More → nvda.ws/3wTFZz9 #RTXOn
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#FlemishGamesIndustry creating jobs! Our proud member @unity3d Ghent (aka @GraphineSoft ) is looking for fulltime #graphics #testengineer careers.unity.com/position/g…
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Streaming Virtual Texturing is now in preview and freely available in #unity3d 2020.2. It's based on #GraniteSDK You can watch our Unite presentation here youtu.be/qqomQNsLdjA
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You can now experiment with Streaming Virtual Texturing in #unity3d 2020.1.b1 #gamedev forum.unity.com/threads/feed…
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I somehow totally missed that Allegorithmic updated their PBR guide last year, good introduction: substance3d.com/pbr-guide
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First ever #FlemishGamesIndustry @belgian_games booth @Official_GDC almost ready to welcome international trade visitors as of tomorrow! Thank you @FlandersTrade @FlandersintheUS as lead organizer/sponsor supported by @VlaamsAVFonds and @FlandersDC – at San Francisco, CA
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I was teaching. They were taking courses. Then, they entered our lab and started doing research. Somehow unexpectedly they saw valorization potential. They started a spin-off company. We encouraged them. Now, they went nuts. #proud #daretothink ugent.be/techtransfer/en/new… via @ugent
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🇺🇸🕹🇧🇪 @unity3d says #Yes2Belgium for video graphics, acquires #Ghent-based @GraphineSoft, a leader in streaming and compression #technology for video games and 3D apps bit.ly/2HCbRBX #BEtech h/t @FITintheValley @wimsohie
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Graphine has joined the @unity3d family! We are extremely excited to bring our streaming technology to the massive user base of Unity’s development platform. #gamedev #vr #ar youtu.be/YlcX-O7fRic?t=7171
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Blop post about extra method for our photogrammetry workflow written by Sébastien Lachambre: blogs.unity3d.com/2019/03/11… And full pdf here: docs.unity3d.com/uploads/Exp… . Other doc materials are still available here: unity.com/solutions/photogra…
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“An Introduction to Ray Tracing” is now free for download realtimerendering.com/blog/a…
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Some thoughts on Texel Space Shading (TSS) for performance on our blog. We’ve compared it with procedural virtual texturing just for fun. The #NVIDIA Turing GPUs can accelerate TSS with new shader extensions graphinesoftware.com/Texture… #gamedev #VR #AR #rendering
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