Arisa retweeted
We reached out to our community and an unprecedented number of creators donated over 740 projects to be part of what we believe is the largest bundle ever.
The Bundle for Racial Justice and Equality is now available #BlackLivesMatter
itch.io/b/520/bundle-for-rac…
Arisa retweeted
We have just released the Digital Human package!
It includes all the Unity tooling driving Gawain, the main character from The Heretic demo, and the character itself 🥳
Code is free to use, model for non-commercial use.
github.com/Unity-Technologie…
#unity3d
Arisa retweeted
Another #MadeWithUnity #Lego #PSA for #Covid19 featuring LEGO movie’s Wyldstyle and Emmet made by @pistudios and #ZebuAnimationStudios. Everything is awesome!! #UnityForAnimation #ZAS #MadeInIndia #MadeInKerala
youtu.be/cUX0cJVhwHU
Arisa retweeted
New project announcement!
I am really excited to announce a new side project that allows you to preview and interact with Unity shadergraphs right from your browser!
shadergraph.stelabouras.com
#gamedev #unity3d #unity
Thread ⬇️
Arisa retweeted
A quick shader graph tips to make a metallic effect on your sprites
You can download it here if you can't see: tinyurl.com/rjgqeg8
#pixelart #indiedev #unity3d #madewithunity #gamedev #indiegame #shadergraph
Arisa retweeted
Thanks for tuning in to our first 2020 Roadmap session! Have any questions? 💭 Head over to forum:
on.unity.com/3bBOxA7
Shader Graph now has a public roadmap where you can vote for features and submit requests: portal.productboard.com/8ufd…
Arisa retweeted
Hanelle Culpepper & January 23, 2020.
This woman & this day are going down in history as the first time in the #StarTrek franchise’s 53 year history a new series has been launched by a female director. Congratulations, @Hillview798, and thank you 🖖💫
#CBSEYESpeak #SeeHer
Arisa retweeted
Got a volume/box that affects outline colour. 👀
Pretty surprised that I actually managed to get this to work, it also works with spheres, and I'd assume any 3D distance function shape would work too. See thread for more info.
@alexanderameye You might be interested in this.
Arisa retweeted
Made this #Unity3d UI Overlay Blur Scriptable Render Pass example this morning; still some more things to add and be technically-verified before it can be released. :)
Using Universal Render Pipeline!
PINE IS OUT ON PC RIGHT NOW!💚🌲🎊 Explore the world of Albamare and barter, fight and explore your way to a new home for humans! #pinegame
STEAM: store.steampowered.com/app/1…
GOG: gog.com/game/pine
KARTRIDGE: kartridge.com/games/Twirlbou…
Arisa retweeted
Also, it's #AdventureGameFriday!
Today's a great day to play @JennyLeClue on Apple Arcade, Steam, or GOG! 🤓
✨ apple.co/-JennyLeClue ✨
✨ steam.jennyleclue.com ✨
✨ gog.com/game/jenny_leclue_de… ✨
Arisa retweeted
#UniteCopenhagen Prenote funtimes with the excellent @FragFox and our guest friends.
Arisa retweeted
If I was supposed to email you at any point in the last 20 years, I'm sorry, it's not that I've been busy, it's that I'm a bad person.
Arisa retweeted
Really excited to get volumetric lighting into @HoverCabby! Makes it look way more snazzy and adds depth to the scene so it's easier to judge distance and scale #gamedev #indiedev #madewithunity
Arisa retweeted
Want to know what's coming to Unity in 2020?
Browse the highlights or watch the full #UniteCopenhagen roadmap session. on.unity.com/2ljKunt
Arisa retweeted
A heavy punch costs a lot more energy than a regular punch. A heavy punch is also slower, so it is harder to hit targets.
But when players are hit with a heavy punch, they will either pass out, die, or get punched out of the arena.
正 義 執 行
#indiedev #indiegame #unity3d





























