AKA isaac2, gasiorowski AI, Rendering, Videogames, Quantitative Analysis, MtG, Demoscene

Zaragoza, Spain
Joined August 2008
SNES Quake v0.0.3: now with mouse support and Mode 7 + HDMA frame reprojection! Reprojection transforms the last rendered frame to follow camera movement, trading resolution for much lower perceived latency. #SNES #Quake #FX3
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I may have taken this SNES Quake thing a bit too far 😅 Now running the full E1M3 demo with textures + lightmaps, animated sky/water, moving doors/lifts, monsters, items and native SNES audio. 2.374 fresh FPS on Super FX 3. github.com/pisiiki/snes_quak…
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Replying to @Math_files
There are no valid answers. It is a self referential paradox.
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Replying to @reality3d
Tx man. Yes! There’s still some headroom, and I haven’t reached the limit yet.
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This is an experiment I’ve been working on over the past few weeks: giving an agent the tools it needs to inspect the code, build ROMs, drive the emulator, measure performance, and validate every pixel against a C++ reference renderer. github.com/pisiiki/snes_quak…
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You are not alone. I have similar feelings. After extensive use you should see the trap. If not you either don't have the minimal notion of creating software or you are just doomcoding slop. It is complicated to stay on top of with the discipline to iterare on serious work.
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Replying to @ThePrimeagen
Use the agents only for blockers. Otherwise you are no longer the owner of the code.
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Replying to @retainermethod
A man can date multiple women
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Replying to @diazvillanueva
El unico poder del estado es que le permites decidir por ti.
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Replying to @0xgaut
Enclosing 3d printers.
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Replying to @elonmusk
That's us after the singularity.
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Isaac Lascasas retweeted
Steve Jobs on how to resolve conflict.
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Check out Project Birdseye, an action roguelike we've been cooking up at @sd_studios. What do you think? Let us know using #ProjectBirdseye
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fine-tuning is the new training
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