AKA isaac2, gasiorowski AI, Rendering, Videogames, Quantitative Analysis, MtG, Demoscene

Zaragoza, Spain
Joined August 2008
SNES Quake v0.0.3: now with mouse support and Mode 7 + HDMA frame reprojection! Reprojection transforms the last rendered frame to follow camera movement, trading resolution for much lower perceived latency. #SNES #Quake #FX3
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I may have taken this SNES Quake thing a bit too far 😅 Now running the full E1M3 demo with textures + lightmaps, animated sky/water, moving doors/lifts, monsters, items and native SNES audio. 2.374 fresh FPS on Super FX 3. github.com/pisiiki/snes_quak…
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This is an experiment I’ve been working on over the past few weeks: giving an agent the tools it needs to inspect the code, build ROMs, drive the emulator, measure performance, and validate every pixel against a C++ reference renderer. github.com/pisiiki/snes_quak…
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Star Fox (Part 1) - The Gaming Historian: youtu.be/vzfVENbKKuU vía @YouTube
Watch John Carmack's Keynote @ QuakeCon 2013 youtu.be/eNWAcEu1jpU and learn a bunch of things.
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