SNES Quake v0.0.3: now with mouse support and Mode 7 + HDMA frame reprojection!
Reprojection transforms the last rendered frame to follow camera movement, trading resolution for much lower perceived latency.
#SNES#Quake#FX3
I may have taken this SNES Quake thing a bit too far 😅
Now running the full E1M3 demo with textures + lightmaps, animated sky/water, moving doors/lifts, monsters, items and native SNES audio.
2.374 fresh FPS on Super FX 3.
github.com/pisiiki/snes_quak…
This is an experiment I’ve been working on over the past few weeks: giving an agent the tools it needs to inspect the code, build ROMs, drive the emulator, measure performance, and validate every pixel against a C++ reference renderer.
github.com/pisiiki/snes_quak…