AKA isaac2, gasiorowski AI, Rendering, Videogames, Quantitative Analysis, MtG, Demoscene

Zaragoza, Spain
Joined August 2008
Include

Only show posts containing:

Exclude

Hide posts containing:

Time range
-
Minimum likes
SNES Quake v0.0.3: now with mouse support and Mode 7 + HDMA frame reprojection! Reprojection transforms the last rendered frame to follow camera movement, trading resolution for much lower perceived latency. #SNES #Quake #FX3
1
5
109
I may have taken this SNES Quake thing a bit too far 😅 Now running the full E1M3 demo with textures + lightmaps, animated sky/water, moving doors/lifts, monsters, items and native SNES audio. 2.374 fresh FPS on Super FX 3. github.com/pisiiki/snes_quak…
2
5
636
Replying to @Math_files
There are no valid answers. It is a self referential paradox.
41
Replying to @reality3d
Tx man. Yes! There’s still some headroom, and I haven’t reached the limit yet.
30
This is an experiment I’ve been working on over the past few weeks: giving an agent the tools it needs to inspect the code, build ROMs, drive the emulator, measure performance, and validate every pixel against a C++ reference renderer. github.com/pisiiki/snes_quak…
1
1
1
11
1,404
You are not alone. I have similar feelings. After extensive use you should see the trap. If not you either don't have the minimal notion of creating software or you are just doomcoding slop. It is complicated to stay on top of with the discipline to iterare on serious work.
41
Replying to @ThePrimeagen
Use the agents only for blockers. Otherwise you are no longer the owner of the code.
39
Replying to @retainermethod
A man can date multiple women
16