Borja Morales retweeted
What a great post about foursquare sell (for $0) from the founder
teendrama.substack.com/p/som…
Good job!
If anyone's interested in what I've been up to lately, I've been leading development of some 3D foundation models at @Roblox—like a next-gen texture generator, released today: devforum.roblox.com/t/beta-i…
4k resolution, PBR materials… and it's free. :-)
Also gets some things right that are important in practice (and annoying with other tools), like generating good texture even in spots where different parts of the mesh intersect.
Was happy this required not just ML, but some classic signal processing to really get right. Great work, by a great team.
Has definitely been a journey of understanding how generative AI tools can be designed as just another level of abstraction for creation—rather than a “one shot” replacement for artists. Still a lot of work to do, and more to come…
Borja Morales retweeted
She's so pretty! So what's going on here - how do you get something like this in Roblox? You start with a relatively simple kitbashed model, add lots of points of articulation, mix in procgen'd animation, and finally add my new favorite tech - procgen'd paint damage! #robloxdev
Borja Morales retweeted
WTF
Gemini 4 ARGON built a highly detailed model of a Pagoda using multi-agent visual critique loops in Antigravity.
The model autonomously sculpted a multi-building temple complex with photorealistic architecture, foliage and lighting in Blender.
Borja Morales retweeted
2D Radiance Cascades (HLSL implementation running in Gigi) github.com/Kosmokleaner/Gigi…
based on this paper:
drive.google.com/file/d/1L6v…
Borja Morales retweeted
After TEN LONG YEARS, Order of the Sinking Star is out Now! On Switch 2, PS5, and ... it's at the top of Popular New Releases on Steam, already!
Thank you everyone for your support during this long, long, long, long, long development!
We’re releasing a broad range of new mathematical results produced by an internal frontier model.
We’ve been consulting with the independent Advisory Group on Mathematics and Artificial Intelligence at the Institute for Advanced Study, and we have drawn on their advice and public recommendations to inform how we release these results.
github.com/openai/math
Borja Morales retweeted
meshoptimizer 1.3 is out! Featuring a new voxel remesher, support for normal generation, several simplification improvements and various optimizations. GitHub stars and retweets appreciated!
Project started 10 years ago; excited for the years to come!
github.com/zeux/meshoptimize…
Borja Morales retweeted
🧵 New misalignment disclosures!
1. A model published a GitHub token in a public repo while trying to cheat on a math task. It used GitHub Actions to run code outside its restricted environment and retrieve another team’s submission logs. When GitHub blocked its attempt to add a workflow, it modified a script that an existing workflow would run instead. It embedded the token in pieces to avoid secret scanning. The model violated the system prompt and two explicit user instructions to solve the problem itself.
Borja Morales retweeted
Introducing Agora-2, our next-generation multi-agent world model.
Agora-2 supports up to 20 humans and agents interacting inside a shared environment, all simulated in real time.
Our multiplayer research preview is available to try right now!
Borja Morales retweeted
Ever wonder what $1874.40 of Opus 5.5 tokens looks like?
Wonder no more.
I highly recommend watching the whole video on 1080p on a large screen with sound on.
Pay attention to all the little details.
- Birds flying and diving into the ocean.
- Cloth, signs and lights swaying in the wind.
- Crabs scuttling along the shore and burrowing when you get close.
- Fish swimming alongside the whale.
- Lights illuminating the dock at night
Then zoom out and see the entire island. Never dipping below 60 FPS at 1440p resolution.
Yes, there's a few bugs and visual artifacts, some textures need improving, the shorelines waves sometimes look funny, but these are so trivial to fix at this point.
FYI I'm on the $200 subscription plan. This used 59% of my weekly usage and took 2h 7h of API time using multiple subagents, about 8h in real-time.
There was extremely little technical direction here. 99% of my prompts were "Add X and Y" or "This looks weird, make it better".
It's a great time for hobbyists, bad time for professionals. This experiment has further cemented my view that technical creatives are about to experience a massive disruption.
Borja Morales retweeted
Nobody talks about this, that's one of the main SSS issues : push SSS scale for transparency/translucency and thin mesh features, go dark and shift color unrealistically. It's SSS inner mechanics not a bug, but almost no shader exposes an actual fix 🍋
linkedin.com/pulse/sss-achie…























