Damn Interesting is a great initiative and podcast. They are doing a fundraiser, and I’m grateful to have contributed. Please consider donating or sharing. gofund.me/1397b58c2
CASTLE MOUNTAIN MOON just released their new album, A Layman's Guide to Unobtainium on Bandcamp. castlemountainmoon.bandcamp.…
I just sponsored samaaron (SonicPi). Go sponsor your open source dependencies! github.com/sponsors/samaaron…
Through the Lens is out: a noir hidden-object puzzler you play in a browser tab on @PlaygamaCom.
Raise the lens over the scene and find what the room is hiding. Free, no signup, desktop and mobile.
playgama.com/game/through-th…
Dirk Krause retweeted
What's stopping you from getting into web game dev? Quit making lame admin panels and sign up forms and make the games of your dreams with tools you already know. If you are a React, Vue, or Svelte dev, you can easily get started with 3D with React Three Fiber, Tres, or Threlte.
Dirk Krause retweeted
💌 The Web Game Dev Newsletter Issue 021 is out! Read it online here: webgamedev.com/newsletter/02…, and subscribe to get the next ones delivered right to your inbox! 🚀 #threejs #gamedev
Dirk Krause retweeted
Moonrider just got even better! Thanks to recent community contributions by:
frabul, digama0, alcooper91, Maxmystere (github users) and @svillarsenin
To my knowledge, Moonrider remains the most successful WebXR app of all times with > 50k MAUs sustained for 3+ years and 300k MAUs peak post Quest 2 release. Made with @aframevr
moonrider.xyz/
Dirk Krause retweeted
💌 The Web Game Dev Newsletter Issue 020 is out! Read it online here: webgamedev.com/newsletter/02…, and subscribe to get the next ones delivered right to your inbox! 🚀 #threejs #gamedev
Dirk Krause retweeted
We've got a first community blog post! @dirkk wrote a tutorial on creating a mech walker in Blender and bringing it to the web with @aframevr! webgamedev.com/blog/blender-… #threejs #webgl
I just backed The Universe: Abridged Beyond the Point of Usefulness on @Kickstarter kickstarter.com/projects/wei…
New video on importing Synty game assets into Godot:
youtu.be/6t5LCO0SyL0
#GodotEngine
Dirk Krause retweeted
This isn't your average social VR game 😎.
Interact with every world, and watch as it interacts with you! Enjoy the physics madness with your friends!
Coming soon... #BanterVR 😉
#SideQuest #VR #Quest2
Dirk Krause retweeted
Demo: sketchpunklabs.github.io/mat…
Finished porting @minionsart's fake liquid shader to #threejs #glsl #javascript. Rewrote most of the shader but the physic bits didn't need rewriting. Source is free to all plus if you have a buck to spare why pass it to joyce's #patreon👍
Dirk Krause retweeted
i've been waterfalling and thingieing :3
(Go wishlist! and RT if you'd like to help 😇)
store.steampowered.com/app/1…
#indiedev #screenshotsaturday
Dirk Krause retweeted
Quick video tutorial on a tiny (1.5kb!) SVG animation. It gives the illusion of blobs morphing randomly but it's much easier than it seems
Text version: dev.to/uuuuuulala/making-bac…
Live demo & source code: codepen.io/ksenia-k/pen/jXbW…
Youtube: youtu.be/0yp9-_NKPC0
Hosted on @CodePen
Dirk Krause retweeted
💌 The #WebGameDev Newsletter Issue 011 is out! Read it online here: webgamedev.com/newsletter/01… and subscribe to get the next ones delivered right to your inbox! 🚀 #threejs #r3f #webgl #webxr #gamedev
Dirk Krause retweeted
💖💖💖HELP!💖💖💖
We're looking for a ✨Technical Artist✨ to join @ustwogames and create cool stuff with us!
We're known for beautiful, innovative visuals, and we're very friendly.
If you're interested (or one of your friends -please RT!), apply here: ustwogames.co.uk/join/tech-a…
Dirk Krause retweeted
Configurable dice cube fits well with #codepenchallenge this week
codepen.io/ksenia-k/pen/rNrY…
Tutorial tympanus.net/codrops/2023/01…
Made with @threejs for @codrops
Hosted on @CodePen
#threejs #codepen









