@aframevri
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A web framework for building virtual and augmented reality experiences | Maintained by @supermediumvr
Virtual Reality
Joined November 2015
- Tweets1.6K
- Following17
- Followers13.9K
- Likes2.3K
A-Frame retweeted
@aframevr la parte VR de este experimento democrático corre en el navegador. WebXR o muerte. ¿Qué feature VR no puede faltar? El pueblo escucha 👇
A-Frame retweeted
Excited to have Diego Marcos Segura @dmarcos, WebXR pioneer and co-creator and maintainer of @aframevr, as an expert in the #WebXR category during #js13k 2026!
js13kgames.com/2026/experts#…
#gamedev #gamedevjs #WebGL #aframe
We still miss @glitch. The @aframevr community has come out with a future-proof solution. Thanks to @noerihuisman and @vincentfretin each A-Frame example has a remix button that fetches code from @github into a sandbox. Code is always hosted in a repo instead of a 3rd party. Enjoy!
A-Frame is the only major 3D framework that is truly independent.
Consider sponsoring folks like Noeri and Vincent on Github so they can continue doing amazing work:
github.com/mrxz
github.com/vincentfretin
A-Frame 1.8.0 is out! 🚀
Tons of delightful bug fixes and improvements.
14 people helped make this happen. Special Thanks to @noerihuisman and @vincentfretin for carrying the heavy load on this one. The code base is the prettiest and cleanest one I’ve ever seen.
Enjoy! 🫶 @aframevr
A-Frame 1.8.0 is out! 🚀
Tons of delightful bug fixes and improvements.
14 people helped make this happen. Special Thanks to @noerihuisman and @vincentfretin for carrying the heavy load on this one. The code base is the prettiest and cleanest one I’ve ever seen.
Enjoy! 🫶 @aframevr
Meta Browser team delivering the goodies!
They’ve been leading the WebXR pack for several years now.
Quest Browser 146.o now ships with experimental support for WebGPU in #WebXR. Turn on "webXR experimental features" in "chrome://flags" and the API will be available.
Feedback welcome!
A-Frame retweeted
Experimenting with different types of locomotion in WebXR using our smart insoles, from hoverboard-like controls to a “stepping in place” mechanic @aframevr @sparkjsdev
Playing another balance game with our smart insoles and smart glasses
Lean side-to-side to hit the targets in yellow
Works with compatible smartglasses, in this case the @brilliantlabsAR Frame running custom firmware
A-Frame retweeted
Draw a floor plan in 2D, then instantly view it in immersive VR in your Meta Quest Headset.
2D edits appear in VR in real time.
Built with @aframevr @threejs. Everything running in the browser.
#buildinpublic
I’ll be around at GDC to talk Web, games, 3D, gaussian splats, @sparkjsdev and @aframevr
Come say hello and grab delicious stickers! Everyone welcome, event doesn’t require a GDC pass.
We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting for the 3D on the Web special event during GDC.
To submit a 10 minute talk or demo, please email your description to [email protected]
A-Frame retweeted
Our team at @realityhackmit made an animatronic head, using @aframevr to overlay a 3D model, allowing us to not only control articulation in the browser but to also respond to hand interactions in WebXR (while providing tactile feedback)
A-Frame retweeted
There is already this github.com/spla-tam/3dgs-dry…
A-Frame retweeted
Streaming Smart Glasses Camera to a Quest 3 in WebXR @aframevr
Using our Wearables SDK, we’re able to stream camera data from the @omidotme Omi Glass (based on the @seeedstudio XIAO ESP32-S3 Sense running custom firmware) to the Quest 3 over WebSockets in the Oculus Browser
3D hand tracking on smart glasses
Not only can we stream camera data with our Wearables SDK, but we can run MediaPipe for hand tracking, applying it in WebXR environments like @threejs and @aframevr
Works with compatible smart glasses, in this case the @omidotme Omi Glass, based on the @seeedstudio XIAO ESP32-S3 Sense (running our custom
Firmware)
A-Frame retweeted
3D hand tracking on smart glasses
Not only can we stream camera data with our Wearables SDK, but we can run MediaPipe for hand tracking, applying it in WebXR environments like @threejs and @aframevr
Works with compatible smart glasses, in this case the @omidotme Omi Glass, based on the @seeedstudio XIAO ESP32-S3 Sense (running our custom
Firmware)
Detect head gestures with smart glasses
Used @EdgeImpulse to create a simple classifier to detect head gestures (nod and shake) based on motion data, all running on the glasses itself via Tensorflow lite
Using the @omidotme Omi Glass (based on the @seeedstudio XIAO ESP32-S3 Sense) running our custom firmware