Loves Rendering, maths, C++ development and fan of Qt

Evry, France
Joined February 2016
Replying to @shafikyaghmour
Thanks guys, it was helpful 馃槀
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Here is an attempt to develop #VXAO with #VulkanAPI. The engine will evolve in the futur! github.com/qnope/GameEngine #Vulkan #AmbientOcclusion
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VXAO Anisotropic filtering with #Vulkan Some progress ! Hope release the code this week end :) ! Stay tuned !
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Little advancement on Voxel Cone Tracing algorithm and interfaces with #Vulkan ! Source code nearly released !
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Still Not perfect but more contrast ! Voxel Ambient Occlusion with #Vulkan is coming ! Stay tuned !
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Not perfect yet, but Voxel Ambient Occlusion with #Vulkan is coming ! Stay tuned !
Voxel cone tracing with #Vulkan Grid visualization ! Next step : Voxel Ambient Occlusion, stay tuned !
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Voxel Cone tracing with #Vulkan. Stay tuned !
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