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Antoine MORRIER@cpprendering12 Jun 2022
Replying to @shafikyaghmour
Thanks guys, it was helpful 馃槀
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Antoine MORRIER@cpprendering18 Sep 2017
Here is an attempt to develop #VXAO with #VulkanAPI. The engine will evolve in the futur! github.com/qnope/GameEngine #Vulkan #AmbientOcclusion
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Antoine MORRIER@cpprendering13 Sep 2017
VXAO Anisotropic filtering with #Vulkan Some progress ! Hope release the code this week end :) ! Stay tuned !
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Antoine MORRIER@cpprendering4 Sep 2017
Starting profiling with #Vulkan !
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Antoine MORRIER@cpprendering3 Sep 2017
Little advancement on Voxel Cone Tracing algorithm and interfaces with #Vulkan ! Source code nearly released !
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Antoine MORRIER@cpprendering29 Aug 2017
Still Not perfect but more contrast ! Voxel Ambient Occlusion with #Vulkan is coming ! Stay tuned !
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Antoine MORRIER@cpprendering29 Aug 2017
Not perfect yet, but Voxel Ambient Occlusion with #Vulkan is coming ! Stay tuned !
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Antoine MORRIER@cpprendering28 Aug 2017
Voxel cone tracing with #Vulkan Grid visualization ! Next step : Voxel Ambient Occlusion, stay tuned !
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Antoine MORRIER@cpprendering27 Aug 2017
Voxel Cone tracing with #Vulkan. Stay tuned !
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