Here is an attempt to develop #VXAO with #VulkanAPI.
The engine will evolve in the futur!
github.com/qnope/GameEngine
#Vulkan #AmbientOcclusion
VXAO Anisotropic filtering with #Vulkan Some progress ! Hope release the code this week end :) ! Stay tuned !
Little advancement on Voxel Cone Tracing algorithm and interfaces with #Vulkan !
Source code nearly released !
Still Not perfect but more contrast !
Voxel Ambient Occlusion with #Vulkan is coming !
Stay tuned !
Not perfect yet, but Voxel Ambient Occlusion with #Vulkan is coming !
Stay tuned !
Voxel cone tracing with #Vulkan
Grid visualization !
Next step : Voxel Ambient Occlusion, stay tuned !









