Loves Rendering, maths, C++ development and fan of Qt

Evry, France
Joined February 2016
Here is an attempt to develop #VXAO with #VulkanAPI. The engine will evolve in the futur! github.com/qnope/GameEngine #Vulkan #AmbientOcclusion
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I am thrilled to announce the release of the first version of Erased, an innovative library designed to simplify type erasure. 🎉 I would also like to extend my best wishes for a wonderful New Year's Eve and a fantastic New Year! github.com/qnope/erased
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Antoine MORRIER retweeted
Let's Go !! Gagne ton AMD Ryzen™ R9 7900X3D Pour voir la Vidéo : youtu.be/9-IJDzIG1C8 Pour voir le PC : bit.ly/3K0Bg6L Pour participer : RT + Follow : @Jigfio @AMD_France @cybertek_fr TAS : 15/04/2023 23h59 + Livraison France Métropolitaine & Belgique.
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Le concours qui fait plaisir ! Gagne ton AMD Ryzen™ R9 7900X3D Pour voir la Vidéo : youtu.be/eHTQUxb98u0 Pour participer : RT + Follow : @Jigfio @AMD_France @rueducommerce TAS : 01/04/2023 23h59 + Livraison France Métropolitaine & Belgique.
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The correct way to tie a scarf
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With the conversations about value semantics and copy-on-write, I thought about how you might implement that in C++. Turns out, C++23's deducing this offers a pretty cute solution to the problem. brevzin.github.io/c++/2022/0…
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New "Painting with Maths" (loooong) video in Youtube: youtube.com/watch?v=8--5LwHR… Made in Shadertoy (raymarched SDF): shadertoy.com/view/WsSBzh #Mathematics #SDFs #raymarching #procedural #shader
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My first Hello, World in C. Very proud!
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C++ developers: A great thing about C++ is it allows you to create powerful abstractions and generic types as libraries, like std::tuple and std::variant Also C++ developers: std::tuple and std::variant shouldn't have been implemented as libraries
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Antoine MORRIER retweeted
Using CMake and managing dependencies (using FetchContent). eliasdaler.github.io/using-c… This article took a long time to write. Hope you find it useful! #cpp #programming #cmake
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