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Antoine MORRIER
@cpprendering
Loves Rendering, maths, C++ development and fan of Qt
Evry, France
cpp-rendering.io/
Joined February 2016
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Antoine MORRIER
@cpprendering
12 Jun 2022
Replying to
@shafikyaghmour
Thanks guys, it was helpful 馃槀
1
Antoine MORRIER
@cpprendering
18 Sep 2017
Here is an attempt to develop
#VXAO
with
#VulkanAPI
. The engine will evolve in the futur!
github.com/qnope/GameEngine
#Vulkan
#AmbientOcclusion
1
17
46
Antoine MORRIER
@cpprendering
13 Sep 2017
VXAO Anisotropic filtering with
#Vulkan
Some progress ! Hope release the code this week end :) ! Stay tuned !
2
Antoine MORRIER
@cpprendering
4 Sep 2017
Starting profiling with
#Vulkan
!
1
Antoine MORRIER
@cpprendering
3 Sep 2017
Little advancement on Voxel Cone Tracing algorithm and interfaces with
#Vulkan
! Source code nearly released !
1
4
Antoine MORRIER
@cpprendering
29 Aug 2017
Still Not perfect but more contrast ! Voxel Ambient Occlusion with
#Vulkan
is coming ! Stay tuned !
1
3
Antoine MORRIER
@cpprendering
29 Aug 2017
Not perfect yet, but Voxel Ambient Occlusion with
#Vulkan
is coming ! Stay tuned !
2
Antoine MORRIER
@cpprendering
28 Aug 2017
Voxel cone tracing with
#Vulkan
Grid visualization ! Next step : Voxel Ambient Occlusion, stay tuned !
2
Antoine MORRIER
@cpprendering
27 Aug 2017
Voxel Cone tracing with
#Vulkan
. Stay tuned !
1
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