Programming for food, indie game programmer, hobby musician, demoscener under the handle BeRo in the demogroup Farbrausch. Want-Handle-Buyers GO AWAY!

Bingen am Rhein, Germany
Joined February 2007
Benjamin Rosseaux retweeted
I present to you "Inverse octahedral mapped sphere" 🙂 A vertex/mesh-shader friendly directly generated variant of an Octasphere, only using a vertex index triangle-wise, where vertex index => 2D grid => octmap-UV => sphere normal => mesh => profit!😀
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Benjamin Rosseaux retweeted
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Benjamin Rosseaux retweeted
Embarcadero is thrilled to announce the launch of #RADStudio12, #Delphi12, and #C++Builder12 Athens! The RAD Studio 12 Athens release is brimming with new features that lay the groundwork for the product's future. Learn more about RAD 12: ow.ly/bina50Q5eUu
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Benjamin Rosseaux retweeted
Replying to @vodafone_de
@vodafone_de Kompletter DSL-Ausfall seit über 3 (!) Monaten. Vodafone schiebt es auf die Telekom, nichts passiert. Anruf Samstag: 30 Minuten Wartezeit. Anruf eben: 45 Minuten Wartezeit. Ein Fall für @bnetza . Warum kommt ein Unternehmen mit diesen Support-Wartezeiten durch‽
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Replying to @localhost
3 Monate ist echt eine lange Zeit und sollte absolut nicht sein. Das müssen die Kolleg:innen vom Service unbedingt nochmal genauer überprüfen und nach einer Lösung suchen. Schick ihnen dafür bitte eine DM an vod.af/vfservice.
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Benjamin Rosseaux retweeted
I made a video discussing my thoughts on the whole #Unity situation (with a small part at the end on Hazel’s plans for release and pricing) youtu.be/CyAh-aca_Mo
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Benjamin Rosseaux retweeted
Recently I started working on Box2D 3.0 Goals: - converting main library to C - multithreading & performance improvements - capsules - eliminate polygon radius I'll be giving development updates on another site.
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Benjamin Rosseaux retweeted
Enchanted Tools
@EnchantedTools27 Oct 2022
🚨⏳ The countdown is on and we are completely excited 🤩 33 Days, 9 Hours, and seconds until our prototype #robot will be unveiled! We can't wait to show it off to you 🎩 ➕ Follow us 🌍 linktr.ee/enchantedtools #robotics #robots #engineering #artificialintelligence #AI
The new Principled Shader in Blender will be more and more compatible with glTF! What a great news. Check this talk from Blender Conference : youtu.be/DQeP363Xmn4 #b3d #bcon22 #gltf @thekhronosgroup @glTF3D
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Benjamin Rosseaux retweeted
I like strict type systems. Implicit casts can cause data loss. There are both ints and floats that can't be represented by the other number system (with limited amount of bits). Explicit cast tells the compiler that you have investigated the conversion and are happy with it.
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Benjamin Rosseaux retweeted
Nvidia has decided to announce the release of three different GPUs today. The new GPUs are named: • Nvidia RTX 4080 • Nvidia RTX 4080 • Nvidia RTX 4090 No, that's not a typo. There are two desktop RTX 4080 GPUs that are completely different. Awesome.
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Benjamin Rosseaux retweeted
Vulkan documentation improvement idea: Document pages for structs do not tell the correct sType immediately. You have to scroll down to the valid usage section, which is often several pages down and takes time to find. Would be better to tell the correct sType immediately.
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I’ve just discovered that @mrd0x has created an online catalog of Microsoft Windows APIs commonly used by malware: malapi.io/ 👍🏻#CyberSecurity – at Nogent-sur-Marne, France
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Benjamin Rosseaux retweeted
High-Performance Graphics 2022 recordings and other material available online: highperformancegraphics.org/…
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The game engine The Machinery from @OurMachinery appears to have just shut down operations... ... and did so in about the worst way possible. #OpenSource game engines like #GodotEngine couldn't ask for better advertising. gamefromscratch.com/the-mach… #gamedev #indiedev
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Benjamin Rosseaux retweeted
The fall of The Machinery has me entertaining the idea of making my own game engine which is like Sin #1 in the gamedev Bible.
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Benjamin Rosseaux retweeted
Sad to hear The Machinery Game Engine has been discontinued, and I wonder what the new direction of the engine is. Via email:
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There's a lot of people on twitter today trashing PSOs in Vulkan and D3D12 and going all doom-n-gloom on modern 3D APIs. As a counter-point: DXVK and 11On12 exist, are stable, and get near native performance. This is proof we did something right.
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Benjamin Rosseaux retweeted
The page for Advanced Rendering Research Group at #AMD is up at #GPUOpen. You can find the list of our publications, projects the team has been working on (#hiprt, orochi, #FSR, #ProRender and plugins, #materialx libs, #radeon rays etc). More will come. gpuopen.com/research/
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