Today! @niklasfrykholm has a prerecorded talk at Hytradboi 9-9:30am. Discussing building UIs quickly by pushing the responsibility for things like undo, copy/paste, & even real-time collaboration down into The Machinery’s data model, The Truth. hytradboi.com/
April release is out! #TheMachinery Check it out here:
ourmachinery.com/post/releas…
What's this?? A blogpost finally! @niklasfrykholm writes about "A Taxonomy of Bugs" #gamedev #TheMachinery ourmachinery.com/post/a-taxo…
March release is out for #TheMachinery ourmachinery.com/post/releas…
Our Machinery retweeted
Basic top-down player movement in @ourmachinery
New #podcast up today! We’re talking Entity Component Systems. We give you an overview of the general characteristics and the specifics to #TheMachinery. tinyurl.com/47d539re
Hey Community! We’re hosting the 3rd annual Our Machinery Meetup during #GDC22 - San Francisco. Wednesday, March 23rd from 4 - 6PM for more info: tinyurl.com/2h78vufb
Highlighting #TheMachinery community today! @CELPHASE shows us A little proof of concept of a roguelike, using a WIP JS plugin that is written in #rustlang : See more>>
instagram.com/p/CaF7BzEP8VO/…
Feb release is out! Details can be found here: ourmachinery.com/post/releas…
Pt 2 of the Foundation episode now up! #GameDev podcasts.apple.com/us/podcas…
We are recording S4 of #TheMachinery #podcast Up first we talk about The Machinery's foundation library #gamedev podcasts.apple.com/us/podcas…
Our Machinery retweeted
It's very nice that #TheMachinery still does full recompiles in less than 60 seconds. I start each day with a clean build and I often do a clean build just to verify that the build system hasn't messed anything up during the day!😌
We need help deciding on what to do about #GDC22 Tell us what you think about a Dev Day during GDC. Survey here: tinyurl.com/2p8jttrv Thank you!
Highlighting #TheMachinery community today! @minirop a software engineer that primarily does UI stuff in Qt and sometimes ports games on an arduino-based console.👀👉 He added Lua for gameplay coding! #linux #lua #gamedev
Blog up today! @llucania2 writes part 2 of #TheMachinery Network Frontier #GameDev ourmachinery.com/post/the-ma…
Highlighting #TheMachinery community today: @geekrelief created yet another language binding. This time Nim Lang! Also, did you see how quick it compiled and the hot reloading? #nimlang #gamedev #gameengine #OurMachinery
Wishing Everyone a Happy New Year! Today is the last day to take advantage of 50% off #TheMachinery licenses. #gamedev ourmachinery.com/pricing.htm…
Our Machinery retweeted
Having some fun with #TheMachinery (@ourmachinery ) and an old game of mine (from university)... I am porting the game from a custom engine to use #themachinery. It's a great test! #gamedev
A friendly reminder that our Early Adopters pricing will end Jan 1st. Get it while it's 50% off! ourmachinery.com/pricing.htm…






