Just some people who love creative development making a lightweight, flexible, and modular 3D Engine.

Joined February 2017
Today! @niklasfrykholm has a prerecorded talk at Hytradboi 9-9:30am. Discussing building UIs quickly by pushing the responsibility for things like undo, copy/paste, & even real-time collaboration down into The Machinery’s data model, The Truth. hytradboi.com/
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What's this?? A blogpost finally! @niklasfrykholm writes about "A Taxonomy of Bugs" #gamedev #TheMachinery ourmachinery.com/post/a-taxo…
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Our Machinery retweeted
Basic top-down player movement in @ourmachinery
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New #podcast up today! We’re talking Entity Component Systems. We give you an overview of the general characteristics and the specifics to #TheMachinery. tinyurl.com/47d539re
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Hey Community! We’re hosting the 3rd annual Our Machinery Meetup during #GDC22 - San Francisco. Wednesday, March 23rd from 4 - 6PM for more info: tinyurl.com/2h78vufb
Highlighting #TheMachinery community today! @CELPHASE shows us A little proof of concept of a roguelike, using a WIP JS plugin that is written in #rustlang : See more>> instagram.com/p/CaF7BzEP8VO/…
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Feb release is out! Details can be found here: ourmachinery.com/post/releas…
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We are recording S4 of #TheMachinery #podcast Up first we talk about The Machinery's foundation library #gamedev podcasts.apple.com/us/podcas…
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It's very nice that #TheMachinery still does full recompiles in less than 60 seconds. I start each day with a clean build and I often do a clean build just to verify that the build system hasn't messed anything up during the day!😌
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We need help deciding on what to do about #GDC22 Tell us what you think about a Dev Day during GDC. Survey here: tinyurl.com/2p8jttrv Thank you!
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Highlighting #TheMachinery community today! @minirop a software engineer that primarily does UI stuff in Qt and sometimes ports games on an arduino-based console.👀👉 He added Lua for gameplay coding! #linux #lua #gamedev
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Highlighting #TheMachinery community today: @geekrelief created yet another language binding. This time Nim Lang! Also, did you see how quick it compiled and the hot reloading? #nimlang #gamedev #gameengine #OurMachinery
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Wishing Everyone a Happy New Year! Today is the last day to take advantage of 50% off #TheMachinery licenses. #gamedev ourmachinery.com/pricing.htm…
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Having some fun with #TheMachinery (@ourmachinery ) and an old game of mine (from university)... I am porting the game from a custom engine to use #themachinery. It's a great test! #gamedev
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A friendly reminder that our Early Adopters pricing will end Jan 1st. Get it while it's 50% off! ourmachinery.com/pricing.htm…
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