Game Developer

Melbourne
Joined May 2009
So... MoonQuest is officially out! Steam: store.steampowered.com/app/5… Itch: eigenbom.itch.io/moonquest \[:D]/
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farming bees for sun power
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Ben Porter retweeted
Ultima Ratio Regum 0.11 devlog #52 is up! Major progress on key and chest generation and integration, new chest graphics generator, handling locked doors / chests, and more: markrjohnsongames.com/2026/0… #gamedev #indiedev #roguelike #screenshotsaturday
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haven't posted in a while but i'm keeping busy and making things
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that time of year I guess
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Aw yeh time to buy a NotAPorsche and a NotAMansion
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Hekatonkheires
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avatar changer is back online for 𝕓𝕝𝕦𝕖𝕤𝕜𝕪 bp.io/app/avatar/
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Updated my site bp.io Goodbye wordpress + apache Hello dockerised nginx + hugo All served on a tiny Melbourne linode
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I also added some things. Like a pixel archive from my time in pixel dailies. Such random stuff there, mostly bad, but a few fun pieces bp.io/pixels
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i love mayeclair.itch.io/museum-of-… i can explore an entire museum full of the collatz conjecture
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or like a whole museum of banana
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we can make roguelikes using matplotlib
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I'm playing decade old games on my steam deck and it feels futuristic
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Had a few spare hours today so made a raycaster in picotron
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New year - new opportunities! I am looking for work 📢📢📢 My pros: • 10+ years of experience in pixel art; • Skilled in 2D, 2.5D, and 3D art—I can do it all; • Experienced Level Designer; • Basic programming skills (Python, JavaScript, HTML and CSS); • Team management experience; My cons: • Not a fan of morning calls (night owl productivity 🦉); • Mint tea lover (no coffee please); • Perfectionist; Feel free to DM me or contact me via email: [email protected] CV and portfolio available upon request.
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Batman (unfinished)
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Guess what entered the public domain this year 💀
Skeleton gif thread .. GO!
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