The Ultima Fan network!

Britannia
Joined March 2012
Speaking on the TechJesse podcast, Richard Garriott made the rather bold claim that, thanks to AI, "Shroud of the Avatar" is now "bug free." But maybe the bigger surprise is that he's still involved with "Shroud" at all?
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James McHugh has continued working on his browser-based prequel to "Ultima 7," adding support for importing the original game data.
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A bit more work on my recreation of the 1995-97 Ultima IX prototype. I’ve moved the assets into Godot and now have the player walking and running with keyboard and mouse controls, plus camera rotation around the vertical axis. #indiegame #gamedev #Ultima
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The Ultima Codex retweeted
4 more hours of work got us a crude PvP system for my browser-based Ultima 7 Online. Little buggy and needs better visual feedback, but you can see it starting to take shape. It can support 2000+ concurrent clients (although probably not all standing in one place). Quests, dungeon instances, leveling, groups, and character vanity all on the way. One thing I did scrap: 8-direction facing turned out to be wildly complex, so we're sticking with the original 4-direction for now.
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Stirring Dragon Games will again be bringing "Unknown Realm" to the Portland Retro Gaming Expo, which kicks off this weekend!
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Someone is working on a browser-based, fully MMO version of "Ultima 7," aided by OpenAI's Astra model
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By the Virtues!
My Ultima 7 MMO is on hour 6 since inception. Next up is 8-direction facing, multiple connected clients, and PvP.
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Well, that's impressive.
Saw a screenshot of the original Ultima IX prototype, back when it was still isometric, and decided to try replicating it. Not 1:1, of course, but I feel like there could have been a cool game in a top-down Ultima 8.5 engine. #indiedev #gamedev #ultima @ultimadragons
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And now somebody has decompiled both the C and assembler for "Ultima Underworld 2."
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This is likely the only published photo of the level editor used to make Ultima Underworld I & II - this was fancy as hell for 1992
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The "Ultima 7: The Black Gate" source code has (finally!) been decompiled from the original game executable.
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Richard Garriott was the recipient of this year's Julie Award at Dragon Con...where he also outlined a plan to reclaim the "Ultima" copyright in the near future.
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Replying to @kokoima
Whoa! Had no idea this existed. Thanks!
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