Speaking on the TechJesse podcast, Richard Garriott made the rather bold claim that, thanks to AI, "Shroud of the Avatar" is now "bug free." But maybe the bigger surprise is that he's still involved with "Shroud" at all?
The Ultima Codex retweeted
A bit more work on my recreation of the 1995-97 Ultima IX prototype. I’ve moved the assets into Godot and now have the player walking and running with keyboard and mouse controls, plus camera rotation around the vertical axis.
#indiegame #gamedev #Ultima
The Ultima Codex retweeted
4 more hours of work got us a crude PvP system for my browser-based Ultima 7 Online. Little buggy and needs better visual feedback, but you can see it starting to take shape. It can support 2000+ concurrent clients (although probably not all standing in one place). Quests, dungeon instances, leveling, groups, and character vanity all on the way. One thing I did scrap: 8-direction facing turned out to be wildly complex, so we're sticking with the original 4-direction for now.
Well, that's impressive.
Saw a screenshot of the original Ultima IX prototype, back when it was still isometric, and decided to try replicating it. Not 1:1, of course, but I feel like there could have been a cool game in a top-down Ultima 8.5 engine.
#indiedev #gamedev #ultima @ultimadragons
















