SymphonyVR (@SymphonyVR) profile picture

Secretly working on the future of VR

Dominican Republic
Joined December 2015
Photo by SymphonyVR (@SymphonyVR)
they even be puttin normals on pixels now
Pixel Art Lighter is out now! ✨ I first made this tool for my game, but am releasing it free and open source for everyone. Generate and edit normal maps and light masks, while keeping your sprites pixel perfect. Hope it helps with your art or gamedev!
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一週間くらい無料にするから!!! 使ってみてね!!!
マテリアルやPrefabのD&Dを何度もする必要がなくなるツール「MaterialComparisonTool」を公開しました! カラバリを試す時にかなり快適になります tobari-house.booth.pm/items/… #VRChat #booth_pm
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SymphonyVR retweeted
🖤[ Milltina ✦ ミルティナ対応 ] City Cat Makeup 発売を記念して、RPイベントを開催します ~ 🌟 🎁 参加方法 ▸@L0_VABLE をフォロー ▸このポストを RP ▸ BOOTHの♥️が100増えるごとに当選者 +1名 📅 当選者発表 ! ▸ 11/11 (KST 19:00) 抽選で3名様に こちらのメイクアップをプレゼントします ~ 🍀 #VRChat #Lovable_vrc #Milltina3D
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Save this skill and let your AI run it overnight to optimize all the videos on your website, in your product, or in your mobile app. All locally, completely free. Reduce video file sizes by up to 80–90% in some cases without any noticeable loss in visual quality. A few years ago, I wrote an article explaining exactly how I optimize videos for the web using FFmpeg. Now anyone can optimize videos the same way I do, using just this single skill. No technical knowledge required. How to install npx skills add pixel-point/skills --skill compress-video How to use /compress-video <file-path> Simply optimize one or more video files. /compress-video audit <folder-path> / <url> Audit existing videos in your project, find the most suitable resolution for each one, and generate a report. /compress-video compare quality of <file-path> Get a table comparing different compression levels and estimated file sizes, so you can decide which quality-to-size ratio works best for you. /compress-video scan and optimize this project Run a full audit and autonomously optimize all videos in your project.
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SymphonyVR retweeted
By the way, the Steam Link bug I reported, was finally completely fixed. Now image clarity is perfect! store.steampowered.com/news/…
I want to talk about a big Steam Frame problem no one seems to mention: image quality. SteamVR's streaming pipeline has a serious bug that blurs high-contrast edges. I managed to partially fix it. These are real screenshots from the headset after decoding and lens correction.
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SymphonyVR retweeted
The amount of damage that AI has done to online discourse cannot be understated. Well-photoshopped thumbnail. "Did you use AI?" Video is scripted. "AI-generated text" Speak clearly and coherently. "Sounds like AI" That last one doesn't apply to me because I speak too fast and garble my words most of the time, but the point remains that any degree of effort gets met with accusations of AI.
Some people came into my chat and suggested my thumbnail was AI. It is not.
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No GPU 😱 don’t tell Nvidia !!
Humanoid retargeting and IK in microseconds [no GPU required] Orders of magnitude speedups, with perfect contact handling: accelerate your robots today at github.com/StanfordASL/frax w/ @drmapavone
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SymphonyVR retweeted
I tried streaming with frame blending, and that shit looks sooo smooth.....🤤 would anyone want to do this too?
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SymphonyVR retweeted
BlackHair system (Not the final version) It's a real-time realistic hair system with Black Engine GPU - AMD Radeon Pro 5500M (MacBook Pro 16 2019)
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SymphonyVR retweeted
god tier info if y’all interested in this gorgeous visual language
How to make your game look like a PS2/GameCube game. This is everything I learned from my sixth-gen experiment 🧵 #gamedev
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Esto es una muestra de que todo a día de hoy está pésimamente optimizado
HICE STREAM con 512 MB de RAM y funciona hasta el ROCKET LEAGUE. Utilizando un Windows 7 NANO SUPER LITE (linux es mejor), un OBS SUPER LITE, un CHAT de KICK que solo consume 1 MB de RAM, esto es POSIBLE!!! Probado en una PC 775 con una GT 710 y un SSD
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SymphonyVR retweeted
We need this on Vulkan too immediately
Microsoft Overhauls DirectX Raytracing, Boosting Frame-Rates and Cutting VRAM In a test on a mid-tier RX 9070 graphics card, performance in one scene jumped from 1.2fps (!) to 79fps (a 66x increase) when using clustered geometry, as the time needed to build acceleration structures dropped from 788ms to 3.11ms (a 254x speed-up). RT compute times also dropped significantly, from 72.6ms to 9.27ms (8x faster). In terms of VRAM, memory used to store acceleration structures shrunk from 7.3GB to 774MB, nearly an order of magnitude less. It goes without saying that real-world testing with more complex scenes and much more going on in the background will see smaller gains, but it could still provide a game-changing improvement. Microsoft notes that games can use the clustered geometry and PTLAS features separately or together as needed, and no new hardware acceleration is required either, so the features should work on existing graphics cards. "Even in normal times this would be a wonderful thing" via: Digital Foundry digitalfoundry.net/news/2026…
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SymphonyVR retweeted
BREAKING: Scientists confirm that an ADHD partner cannot actually relax on the couch while you are cleaning the kitchen—they just sit there frozen in "Guilt Paralysis," scrolling their phone in misery while their brain refuses to let them stand up. Researchers baffled. Here is why your partner looks "lazy" on the sofa while secretly panicking inside—and how to break the freeze: 1/6
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NVIDIA has quietly added GPU prioritization controls to its NVIDIA App, giving users more control over how GPU resources are shared between foreground and background applications. > Default: 80% priority for foreground apps, 20% for background tasks. > Prioritize Foreground: 90/10 split. > Custom: Users can adjust the split up to 95/5. Some RTX 5090 owners have spotted it
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SymphonyVR retweeted
Bought that ADHD book that's going around and literally the first page on the intro was like a gunshot to my head 😭
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SymphonyVR retweeted
What if Minecraft could look THIS good without sacrificing its vanilla art style? I've spent the last 3 months developing ImmersiveVFX, a visual overhaul that's actually a MOD, not a shader pack! And the best part? Up to 2x the FPS compared to Complementary Reimagined in my tests. Mod can be found here: curseforge.com/minecraft/mc-… #Minecraft #MinecraftMods #Shaders
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The idea was aimed at people who mix and match outfits. Taking a jacket from here, pants from there That small ring you add might have a 4k texture file which contains the rest of the outfit The tool identifies this, extracts only the pixels you need, and rebinds everything
I built a Unity tool that trims unused texture space and repacks UVs to reduce avatar memory usage! It's completely non-destructive, with no quality loss, and runs automatically on VRChat upload. Unfortunately, shader complexity makes it too unpredictable to release publicly.
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SymphonyVR retweeted
MeshBlend now works with Baked Lighting and Material Ambient Occlusion?! 👀 Without any extra GBuffer channels or the need for a custom engine build. Works out of the box today! #UEFESTTOKYO26 #gamedev @UnrealEngine
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SymphonyVR retweeted
Cheap cloud scattering approximation using tiny neural networks that I was working on a while back for our engine. iPhone 12, 1080p @60+ fps
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SymphonyVR retweeted
ハイポリで作って1万ポリ以下目標にリトポ&ベイクして△9934になりました。対称に作ってからラティスで変形させてるので、UVはほとんど左右重ねて1Kテクスチャに収まってます⚒️
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