BlackHair system
(Not the final version)
It's a real-time realistic hair system with Black Engine
GPU - AMD Radeon Pro 5500M (MacBook Pro 16 2019)
The Nightmare Before Christmas: Oogie's Revenge - Native PC Port!
github.com/BlackLineInteract…
Spatium RC Global Illumination
Works without TAA, SSGI, DDGI, Voxels, or other.
Testing is performed at FullHD + FXAA on a 16-inch MacBook Pro (2019) with an AMD Radeon Pro 5500M GPU.
Everything runs natively without upscaling
#RadianceCascades #GlobalIllumination
My Spatium Radiance Cascades Global Illumination - Light Leaking Test Demonstration
Without TAA, SSGI, DDGI, Voxels, or other.
#GameDevelopment #GraphicsProgramming #RealTimeRendering #GlobalIllumination #RenderingEngine #ComputerGraphics #IndieGameDev #EngineDevelopment
Preparing assets for a vertical slice to showcase Black Engine and Spatium Radiance Cascades Global Illumination
My Radiance Cascades Global Illumination (code name Spatium) and Path Tracing
Not ideal, but it’s only a matter of time.
Black Engine with Spatium Radiance Cascades Global Illumination
If the industry isn’t accepting me right now, then I’ll try to make the industry come calling for me. XD
Real-Time Radiance Cascades GI
Works without TAA, SSGI, DDGI, Voxels, or other.
Testing is performed at 4K + FXAA on a 16-inch MacBook Pro (2019) with an AMD Radeon Pro 5500M GPU
Everything runs natively without upscaling
#GlobalIllumination #GameDev
New fast Global Illumination via Radiance Cascades
youtu.be/TTI1QoHlCHE



















