gsimone (@Gsimone) header
gsimone (@Gsimone) profile picture

Product Eng @headroomAI; funsies @pmndrs. Prev: @splinetool, @Codesandbox

Italy
Joined May 2018
Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)Photo by gsimone (@Gsimone)
worked all day on water, reflections, ripples, refraction and general atmosphere & mood. I LOVE this biome. Matching this everywhere is going to be a challenge. Also needs new music. #gamedev
added some shading to make forest areas more foresty, plus foreground waterfalls for that sweet sweet refraction & ambiance
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this prompt is humiliating for most codebases
good prompt "find all of the implicit state machines in my app"
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think I completely slightly fucked up terrain generation?
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Experiment with forced perspective The idea is to make an object (or the whole scene) scale differently with distance, to create a sense of presence and (in this case) oppression Inspired by all the amazingstuff that @AnalogDreamDev is putting out from The King's Surveyor.
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Quick explainer for the forced perspective trick I posted yesterday, left in an example at the end that shows how you can exaggerate it - and how it can easily fuck up if you don't compose correctly #gamedev
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Quick explainer for the forced perspective trick I posted yesterday, left in an example at the end that shows how you can exaggerate it - and how it can easily fuck up if you don't compose correctly #gamedev
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gsimone retweeted
Replying to @Gsimone
hell no, maybe you'll try
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gsimone retweeted
More WIP. Radiance Cascades computing world-space diffuse and specular GI for emissives and sky ambient lighting to a single bounce.
Some WIP. Fake skylight rendered with Radiance Cascades. Only direct lighting here with diffuse + specular GI to a single bounce.
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gsimone retweeted
new biome and its music for Tether #gamedev
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gsimone retweeted
I almost ended my life 15 years ago. This is my most personal essay. I wanted a visual way to tell the story that death, in whatever form, doesn’t have the final word. Would mean the world if you checked it out. krispuckett.com/wake-up-dead…
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A little over a month ago, I had the great opportunity to give a talk at @meetgranola about what I do and how I do it: motion, debugging tools, how I come up with new ideas, and much more It's now live on youtube ⤵ youtube.com/watch?v=fayTzJPi… thanks to @lukerohanbailey and @_tikhon for being such amazing hosts ❤️‍🔥
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my therapist: bee suzanne is not real, it can't hurt you bee suzanne:
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gsimone retweeted
To all frontier labs, if we could have all new models by end of October please. I can't do another Opus 4.5 holiday.
If Anthropic actually drops Fable 5.5 today it might be all over
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1. we'd be clowning on this if it were a real release by a real game studio because it looks absolutely stupid 2. it's obviously undisclosed paid partnership, this shit is so on the nose lol
I quit my 11-year corporate career to make games with AI. I built the world’s first AAA-quality sci-fi FPS game with AI in 24h. On my laptop. While traveling. A giant company in the game industry contacted me after my last AI game went viral with 3M+ Views. They want to feature a game i make with AI in their million-dollar booth at Gamescom and help me release it worldwide across platforms. So here I present my own original IP: SOL: The Last Imperium. → Fast first-person combat with epic guns, grenades, and melee → Drive, fly, and fight across massive battlefields → Giant boss battles against walkers, titans, and a Leviathan Graphics, gameplay, concept art, music, sound effects and animation. All made with AI, entirely vibe coded. Built on Three.js. This would not have been possible without @tripoai. I create world class 3D models of characters, vehicles and monuments in Tripo, then let Opus 5.5 jam with Blender to bring AAA-quality to the 3D models. Absolute game changer. Now it feels like I have an entire $100M game studio on my laptop. The future is here. Go after your dreams and start creating, now is the time! Dropping some AI game dev sauce in the comments!
Readers added context they thought people might want to know
The "world’s first AAA-quality sci-fi FPS game with AI in 24h" refers to a rapid AI-assisted browser prototype on Three.js via tools like Tesana, not actual AAA production. No evidence supports the giant company/Gamescom claims. docs.tesana.ai pcgamer.com/software/ai/th… innovecsgames.com/blog/what-are-… eurogamer.net/heres-the-worl…
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new biome and its music for Tether #gamedev
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I thought that was me
“I’ve never felt such a strong sense of presence in mixed reality.” A sentiment echoed by nearly 100 people who’ve tried Sphenomenon. I built a hands-on playground for creators to feel why the physical world is the ultimate foundation for tomorrow’s augmented interfaces. #astra @OpenAI
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I'm gonna need a conservatorship
omg, Sony's gonna sell a billion of these bloomberg.com/news/articles/…
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imagine Majora's Mask with these graphics and gameplay
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gsimone retweeted
Announcing INITIĀLIS Drop caps, illuminated lettering, and new aesthetics of ornate typography- open source and free to use in your own websites and projects as you see fit! (also made a website to explore them! link below)
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No os quiero dar envidia, pero me voy a meter por el culo el nuevo Ocarina en un pueblecito de Japón. Esto es un sueño lucido 🤩
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